Stars
Lumon's Macrodata Refinement application inspired by Apple TV's 'Severance'.
Decompilation of Castlevania: Symphony of the Night (PSX, PSP, Saturn)
MIDI and SFX sequencer, designed for compatibility with MusyX audio groups
A WIP 3d engine for the original PSX. Uses Nugget+Psyq, no libgs, and has a companion extension for Blender !
Tool that allows to convert from GVR image format to TGA and viceversa
A native reimplementation of the Metroid Prime engine
A complete disassembly of The Legend of Zelda
A complete decompilation of Sonic 1 & Sonic 2 (2013) & Retro Engine (v4)
TIM, TM2 formats viewer, converter, searcher, editor, scanner, ripper
Sony Playstation PSX executables loader for GHIDRA
Project for activing FastROM on SNES games
multi purpose python powered biohazard 1-3 toolchain
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is…
jPSXdec: cross-platform PlayStation 1 audio and video converter
Resident Evil engine reimplementation, far from complete. Started integration in ResidualVM, see forked ResidualVM git repo, branch reevengi. Now working on integration in Scummvm, see forked Scumm…
Various tools written to check the reverse engineering of Resident Evil file formats
Resident Evil 1 abstraction layer for DirectX 3.0a
ISO disc image maker written specifically for PlayStation homebrew development
An assembler for various ARM and MIPS platforms. Builds available at http://buildbot.orphis.net/armips/