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Paraplay: Exploring Playfulness Around Physical Console Gaming

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Human-Computer Interaction – INTERACT 2013 (INTERACT 2013)
Paraplay: Exploring Playfulness Around Physical Console Gaming
  • John Downs21,
  • Frank Vetere21 &
  • Steve Howard21 

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8119))

Included in the following conference series:

  • IFIP Conference on Human-Computer Interaction
  • 4584 Accesses

  • 7 Citations

Abstract

We present the concept of paraplay: playful activities that take place within the context of an interactive game or other play activity, but outside the activity itself. By critically examining work related to gaming and play goals and motivations we argue that the concept of playfulness should have a stronger role in our understanding of gaming sessions, and particularly social gaming sessions. In order to further understand the role of playfulness in social gaming we conducted an empirical field study of physical console gaming. Six families with a total of 32 participants were provided with an Xbox 360 console, Kinect sensor, and three casual physical video games to play together for a period of approximately two weeks. Participants were instructed to record their social gaming sessions. We conducted video analysis on these recordings as well as interviews with many of the participants. We found numerous types and examples of playfulness within the gaming session even from those who were not actively participating in the game. Drawing on the results of this study we present a taxonomy of paraplay and discuss the ways that playfulness can be exhibited in a social play session. We show that participants in a game situation act within a wider context of playfulness, according to a variety of significant roles ranging from active player through to audience member. We explore these roles and their attributes to provide a rich account of paraplay and its importance in understanding playful activities broadly.

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Author information

Authors and Affiliations

  1. Department of Computing and Information Systems, The University of Melbourne, Australia

    John Downs, Frank Vetere & Steve Howard

Authors
  1. John Downs
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  2. Frank Vetere
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  3. Steve Howard
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Editor information

Editors and Affiliations

  1. CSIR Meraka Institute, PO Box 395, 0001, Pretoria, South Africa

    Paula Kotzé

  2. Department of Computer Science, University of Cape Town, Private Bag X3, Rondebosch 7701, Cape Town, South Africa

    Gary Marsden

  3. Carleton University, 1125 Colonel By Drive, K1S 5B6, Ottawa, ON, Canada

    Gitte Lindgaard

  4. Faculty of Science, Department of Computer Science, Nelson Mandela Metropolitan University, PO Box 77000, 6031, Port Elisabeth, South Africa

    Janet Wesson

  5. Institute of Research in Informatics of Toulouse (IRIT), University Paul Sabatier, 118 Route de Narbonne, 31062, Toulouse Cedex 9, France

    Marco Winckler

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© 2013 Springer-Verlag Berlin Heidelberg

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Downs, J., Vetere, F., Howard, S. (2013). Paraplay: Exploring Playfulness Around Physical Console Gaming. In: Kotzé, P., Marsden, G., Lindgaard, G., Wesson, J., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2013. INTERACT 2013. Lecture Notes in Computer Science, vol 8119. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40477-1_47

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  • DOI: https://doi.org/10.1007/978-3-642-40477-1_47

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-40476-4

  • Online ISBN: 978-3-642-40477-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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Keywords

  • Games
  • context of gaming
  • metagames
  • physical console gaming
  • play
  • social gaming
  • videogames

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