Pinned
thought these would be funny to make so here you go
“the owner of this account is washed in the Blood of the Lamb”
@butterflies-and-bumble-bees / butterflies-and-bumble-bees.tumblr.com
Pinned
thought these would be funny to make so here you go
“the owner of this account is washed in the Blood of the Lamb”
Who's forcing you to work out?
I've just realized I misunderstood this post.
I should write like a fantasy book series where it's like a fictional equivalent of the carlist wars/Jacobite Wars But also there's like a magic fantasy element but like the magic fantasy element is fading from the world with the dawn of industrialization or something?
Actually, @butterflies-and-bumble-bees you should write this
im too busy with my 40 lab assignments
New medieval peasant cultural exchange post. Medieval peasant shows you the real night sky and you light on fire and explode.
@bookshelfdreams wait wait hold on give me a minute to process these tags 😭
Not only do I think the game existing in the rules text of the various editions of d&d is not a 'collaborative storytelling game', I actually think the opposite is true.
D&D is, as written, an adversarial storytelling game. The players and DM do not pool their creative ideas together to craft a narrative through collaboration.
Instead, the DM puts an obstacle in front of the players - "can you get the treasure from this dungeon" or "can you defeat this dragon" or "can you save this village" - that is intended to challenge them. The players then try to overcome that challenge through a mixture of luck, cleverness in the fiction, and mechanical mastery. This activity is adversarial; the players are trying to overcome adversity deliberately placed in their path. Perhaps they succeed, or perhaps they fail. Or perhaps the outcome is a complex combination of failure and success and other unexpected consequences.
And that is where the narrative comes from. From the play-conflict between players and DM pitted against each other, and the resolution of those conflicts.
This is, incidentally, a good thing in my view. The adversarial storytelling model produces investment and stakes very readily, and is quite easy to grasp.
Abner to Saul: What good is a king who gains the whole world, yet loses himself in the pursuit?
Me: That's a clever yet subtle way to work in a new testament quote in this old testament show
Saul, speaking about a servant-woman: Now she is my concubine. This is a king's right.
Abner: Not the king of Israel. Not you.
Me: That is a good way to foreshadow how most kings of Israel and Judah (including David) went on to disobey the command in Deuteronomy 17:17 against kings multiplying wives.
This is a visual representation of me with my spiritual mother. I cry, and cry, and cry.