This document provides an overview of the EGL API:
EGL is an interface between Khronos rendering APIs (e.g. OpenGL ES, OpenVG) and the underlying native platform. It handles graphics context management, surface binding, and synchronization to enable 2D and 3D rendering. An EGL implementation may not support all client APIs.
The document then provides details on EGL types, errors, attribute lists, rendering contexts, synchronization, and extensions. It includes functions for initialization, surface management, context creation/deletion, rendering, and more. Tables define attributes for config selection and a reference for common error codes.