/******************************************************************************
 *                       ____    _    _____                                   *
 *                      / ___|  / \  |  ___|    C++                           *
 *                     | |     / _ \ | |_       Actor                         *
 *                     | |___ / ___ \|  _|      Framework                     *
 *                      \____/_/   \_|_|                                      *
 *                                                                            *
 * Copyright 2011-2018 Dominik Charousset                                     *
 *                                                                            *
 * Distributed under the terms and conditions of the BSD 3-Clause License or  *
 * (at your option) under the terms and conditions of the Boost Software      *
 * License 1.0. See accompanying files LICENSE and LICENSE_ALTERNATIVE.       *
 *                                                                            *
 * If you did not receive a copy of the license files, see                    *
 * http://opensource.org/licenses/BSD-3-Clause and                            *
 * http://www.boost.org/LICENSE_1_0.txt.                                      *
 ******************************************************************************/

#pragma once

#include <array>
#include <chrono>
#include <condition_variable>
#include <cstddef>
#include <deque>
#include <mutex>
#include <random>
#include <thread>

#include "caf/actor_system_config.hpp"
#include "caf/detail/double_ended_queue.hpp"
#include "caf/policy/unprofiled.hpp"
#include "caf/resumable.hpp"
#include "caf/timespan.hpp"

namespace caf {
namespace policy {

/// Implements scheduling of actors via work stealing.
/// @extends scheduler_policy
class work_stealing : public unprofiled {
public:
  ~work_stealing() override;

  // A thread-safe queue implementation.
  using queue_type = detail::double_ended_queue<resumable>;

  // configuration for aggressive/moderate/relaxed poll strategies.
  struct poll_strategy {
    size_t attempts;
    size_t step_size;
    size_t steal_interval;
    timespan sleep_duration;
  };

  // what is needed to implement the waiting strategy.
  struct wait_strategy {
    std::mutex lock;
    std::condition_variable cv;
    bool sleeping{false};
  };

  // The coordinator has only a counter for round-robin enqueue to its workers.
  struct coordinator_data {
    inline explicit coordinator_data(scheduler::abstract_coordinator*)
        : next_worker(0) {
      // nop
    }

    std::atomic<size_t> next_worker;
  };

  // Holds job job queue of a worker and a random number generator.
  struct worker_data {
    explicit worker_data(scheduler::abstract_coordinator* p);
    worker_data(const worker_data& other);

    // This queue is exposed to other workers that may attempt to steal jobs
    // from it and the central scheduling unit can push new jobs to the queue.
    queue_type queue;
    // needed to generate pseudo random numbers
    std::default_random_engine rengine;
    std::uniform_int_distribution<size_t> uniform;
    std::array<poll_strategy, 3> strategies;
    wait_strategy waitdata;
  };

  // Goes on a raid in quest for a shiny new job.
  template <class Worker>
  resumable* try_steal(Worker* self) {
    auto p = self->parent();
    if (p->num_workers() < 2) {
      // you can't steal from yourself, can you?
      return nullptr;
    }
    // roll the dice to pick a victim other than ourselves
    auto victim = d(self).uniform(d(self).rengine);
    if (victim == self->id())
      victim = p->num_workers() - 1;
    // steal oldest element from the victim's queue
    return d(p->worker_by_id(victim)).queue.take_tail();
  }

  template <class Coordinator>
  void central_enqueue(Coordinator* self, resumable* job) {
    auto w = self->worker_by_id(d(self).next_worker++ % self->num_workers());
    w->external_enqueue(job);
  }

  template <class Worker>
  void external_enqueue(Worker* self, resumable* job) {
    d(self).queue.append(job);
    auto& lock = d(self).waitdata.lock;
    auto& cv = d(self).waitdata.cv;
    { // guard scope
      std::unique_lock<std::mutex> guard(lock);
      // check if the worker is sleeping
      if (d(self).waitdata.sleeping && !d(self).queue.empty() )
        cv.notify_one();
    }
  }

  template <class Worker>
  void internal_enqueue(Worker* self, resumable* job) {
    d(self).queue.prepend(job);
  }

  template <class Worker>
  void resume_job_later(Worker* self, resumable* job) {
    // job has voluntarily released the CPU to let others run instead
    // this means we are going to put this job to the very end of our queue
    d(self).queue.append(job);
  }

  template <class Worker>
  resumable* dequeue(Worker* self) {
    // we wait for new jobs by polling our external queue: first, we
    // assume an active work load on the machine and perform aggresive
    // polling, then we relax our polling a bit and wait 50 us between
    // dequeue attempts
    auto& strategies = d(self).strategies;
    resumable* job = nullptr;
    for (size_t k = 0; k < 2; ++k) {  // iterate over the first two strategies
      for (size_t i = 0; i < strategies[k].attempts;
           i += strategies[k].step_size) {
        job = d(self).queue.take_head();
        if (job)
          return job;
        // try to steal every X poll attempts
        if ((i % strategies[k].steal_interval) == 0) {
          job = try_steal(self);
          if (job)
            return job;
        }
        if (strategies[k].sleep_duration.count() > 0) {
#ifdef CAF_MSVC
          // Windows cannot sleep less than 1000 us, so timeout is conveted to 0
          // inside sleep_for(), but Sleep(0) is dangerous so replace it with
          // yield()
          if (strategies[k].sleep_duration.count() < 1000)
            std::this_thread::yield();
          else
            std::this_thread::sleep_for(strategies[k].sleep_duration);
#else
          std::this_thread::sleep_for(strategies[k].sleep_duration);
#endif
        }
      }
    }
    // we assume pretty much nothing is going on so we can relax polling
    // and falling to sleep on a condition variable whose timeout is the one
    // of the relaxed polling strategy
    auto& relaxed = strategies[2];
    auto& sleeping = d(self).waitdata.sleeping;
    auto& lock = d(self).waitdata.lock;
    auto& cv = d(self).waitdata.cv;
    bool notimeout = true;
    size_t i=1;
    do {
      { // guard scope
        std::unique_lock<std::mutex> guard(lock);
        sleeping = true;
        if (!cv.wait_for(guard, relaxed.sleep_duration,
                         [&] { return !d(self).queue.empty(); }))
          notimeout = false;
        sleeping = false;
      }
      if (notimeout) {
        job = d(self).queue.take_head();
      } else {
        notimeout = true;
        if ((i % relaxed.steal_interval) == 0)
          job = try_steal(self);
      }
      ++i;
    } while(job == nullptr);
    return job;
  }

  template <class Worker, class UnaryFunction>
  void foreach_resumable(Worker* self, UnaryFunction f) {
    auto next = [&] { return d(self).queue.take_head(); };
    for (auto job = next(); job != nullptr; job = next()) {
      f(job);
    }
  }

  template <class Coordinator, class UnaryFunction>
  void foreach_central_resumable(Coordinator*, UnaryFunction) {
    // nop
  }
};

} // namespace policy
} // namespace caf
