/******************************************************************************
 *                       ____    _    _____                                   *
 *                      / ___|  / \  |  ___|    C++                           *
 *                     | |     / _ \ | |_       Actor                         *
 *                     | |___ / ___ \|  _|      Framework                     *
 *                      \____/_/   \_|_|                                      *
 *                                                                            *
 * Copyright 2011-2018 Dominik Charousset                                     *
 *                                                                            *
 * Distributed under the terms and conditions of the BSD 3-Clause License or  *
 * (at your option) under the terms and conditions of the Boost Software      *
 * License 1.0. See accompanying files LICENSE and LICENSE_ALTERNATIVE.       *
 *                                                                            *
 * If you did not receive a copy of the license files, see                    *
 * http://opensource.org/licenses/BSD-3-Clause and                            *
 * http://www.boost.org/LICENSE_1_0.txt.                                      *
 ******************************************************************************/

#ifndef CAF_ACTOR_CAST_HPP
#define CAF_ACTOR_CAST_HPP

#include <type_traits>

#include "caf/fwd.hpp"
#include "caf/abstract_actor.hpp"
#include "caf/actor_control_block.hpp"

namespace caf {

namespace {

// The function actor_cast<> computes the type of the cast for
// actor_cast_access via the following formula:
//     x = 0 if To is a raw pointer
//       = 1 if To is a strong pointer
//       = 2 if To is a weak pointer
//     y = 0 if From is a raw pointer
//       = 6 if From is a strong pointer
//       = 2 if From is a weak pointer
// the result of x * y + z then denotes which operation the cast is performing:
//     raw              <- raw              =  0
//     raw              <- weak             =  0
//     raw              <- strong           =  0
//     weak             <- raw              =  0
//     weak             <- weak             =  6
//     weak             <- strong           = 12
//     strong           <- raw              =  0
//     strong           <- weak             =  3
//     strong           <- strong           =  6
// x * y is then interpreted as follows:
// -  0 is a conversion to or from a raw pointer
// -  6 is a conversion between pointers with same semantics
// -  3 is a conversion from a weak pointer to a strong pointer
// - 12 is a conversion from a strong pointer to a weak pointer

constexpr int raw_ptr_cast = 0; // either To or From is a raw pointer
constexpr int weak_ptr_downgrade_cast = 12; // To is weak, From is strong
constexpr int weak_ptr_upgrade_cast = 3; // To is strong, From is weak
constexpr int neutral_cast = 6; // To and From are both weak or both strong

template <class T>
struct is_weak_ptr {
  static constexpr bool value = T::has_weak_ptr_semantics;
};

template <class T>
struct is_weak_ptr<T*> : std::false_type {};

template <class... Ts>
struct is_weak_ptr<typed_actor_pointer<Ts...>> : std::false_type {};

} // namespace <anonymous>

template <class To, class From, int>
class actor_cast_access;

template <class To, class From>
class actor_cast_access<To, From, raw_ptr_cast> {
public:
  To operator()(actor_control_block* x) const {
    return x;
  }

  To operator()(abstract_actor* x) const {
    return x->ctrl();
  }

  template <class T,
            class = typename std::enable_if<!std::is_pointer<T>::value>::type>
  To operator()(const T& x) const {
    return x.get();
  }
};

template <class To, class From>
class actor_cast_access<To*, From, raw_ptr_cast> {
public:
  To* operator()(actor_control_block* x) const {
    return static_cast<To*>(x->get());
  }

  To* operator()(abstract_actor* x) const {
    return static_cast<To*>(x);
  }

  template <class T,
            class = typename std::enable_if<!std::is_pointer<T>::value>::type>
  To* operator()(const T& x) const {
    return (*this)(x.get());
  }
};

template <class From>
class actor_cast_access<actor_control_block*, From, raw_ptr_cast> {
public:
  actor_control_block* operator()(actor_control_block* x) const {
    return x;
  }

  actor_control_block* operator()(abstract_actor* x) const {
    return x->ctrl();
  }

  template <class T,
            class = typename std::enable_if<!std::is_pointer<T>::value>::type>
  actor_control_block* operator()(const T& x) const {
    return x.get();
  }
};

template <class To, class From>
class actor_cast_access<To, From, weak_ptr_downgrade_cast> {
public:
  To operator()(const From& x) const {
    return x.get();
  }
};

template <class To, class From>
class actor_cast_access<To, From, weak_ptr_upgrade_cast> {
public:
  To operator()(const From& x) const {
    return {x.get_locked(), false};
  }
};

template <class To, class From>
class actor_cast_access<To, From, neutral_cast> {
public:
  To operator()(const From& x) const {
    return x.get();
  }

  To operator()(From&& x) const {
    return {x.release(), false};
  }
};

/// Converts actor handle `what` to a different actor
/// handle or raw pointer of type `T`.
template <class T, class U>
T actor_cast(U&& what) {
  using from_type =
    typename std::remove_const<
      typename std::remove_reference<U>::type
    >::type;
  // query traits for T
  constexpr bool to_raw = std::is_pointer<T>::value;
  constexpr bool to_weak = is_weak_ptr<T>::value;
  // query traits for U
  constexpr bool from_raw = std::is_pointer<from_type>::value;
  constexpr bool from_weak = is_weak_ptr<from_type>::value;
  // calculate x and y
  constexpr int x = to_raw ? 0 : (to_weak ? 2 : 1);
  constexpr int y = from_raw ? 0 : (from_weak ? 3 : 6);
  // perform cast
  actor_cast_access<T, from_type, x * y> f;
  return f(std::forward<U>(what));
}

} // namespace caf

#endif // CAF_ACTOR_CAST_HPP
