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Since player online time gets more erratic as the game progresses and it transitions from everyone online to most offline most of the time, the impact of chat at late game gets lower. Thus the servers should sync some previous chats to make the impact that chat has better.
Related Issue Links
No response
Desired Solution
Each chat messages should have a server made up Id and timestamp. When displaying the messages should be sorted by the order of timestamp and de-duplicated by id.
The server should remember some previous messages which client
By structuring chat in this way, we could make the server remember few past messages and make some mechanism for chat sync with clients.
Alternative Approaches
suggest maybe?
Additional Context
Since I am out now and classes for the current semester has began, this feature might take some time to see implementation.