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Running the project on Android mobile #32

@fox-1942

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@fox-1942

Hi all!

I cloned the repo and build an apk dedicated to Android platform in Unity.

At first I got some problems regarding the kernel size:
06-05 22:19:16.777 22020 29331 E Unity : Compute shader (radfoam): Kernel (0) size exceeds device limits.

So I modified the variables responsible for the maximum number of threads: 256 and I also attached some touch screen controls to the project

No I am getting some flashing colors from the scene, instead of the blank screen, so the situation is better. Howeverm there could be still some problems with adjusting the threads number.

If anyone some tips how I can make the project run on Android let me know. Should I use a much smaller model, that the garden or the bicycle scene?

Thanks!
Tamas

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