/**
 * Created by Alex on 5/20/2015.
 */

function loadJSON(path, success, error) {
  var xhr = new XMLHttpRequest();
  xhr.onreadystatechange = function () {
    if (xhr.readyState === 4) {
      if (xhr.status === 200) {
        success(JSON.parse(xhr.responseText));
      }
      else {
        error(xhr);
      }
    }
  };
  xhr.open('GET', path, true);
  xhr.send();
}


function getScaleFreeNetwork(nodeCount) {
  var nodes = [];
  var edges = [];
  var connectionCount = [];

  // randomly create some nodes and edges
  for (var i = 0; i < nodeCount; i++) {
    nodes.push({
      id: i,
      label: String(i)
    });

    connectionCount[i] = 0;

    // create edges in a scale-free-network way
    if (i == 1) {
      var from = i;
      var to = 0;
      edges.push({
        from: from,
        to: to
      });
      connectionCount[from]++;
      connectionCount[to]++;
    }
    else if (i > 1) {
      var conn = edges.length * 2;
      var rand = Math.floor(Math.random() * conn);
      var cum = 0;
      var j = 0;
      while (j < connectionCount.length && cum < rand) {
        cum += connectionCount[j];
        j++;
      }


      var from = i;
      var to = j;
      edges.push({
        from: from,
        to: to
      });
      connectionCount[from]++;
      connectionCount[to]++;
    }
  }

  return {nodes:nodes, edges:edges};
}

var randomSeed = 764; // Math.round(Math.random()*1000);
function seededRandom() {
  var x = Math.sin(randomSeed++) * 10000;
  return x - Math.floor(x);
}

function getScaleFreeNetworkSeeded(nodeCount) {
  var nodes = [];
  var edges = [];
  var connectionCount = [];

  // randomly create some nodes and edges
  for (var i = 0; i < nodeCount; i++) {
    nodes.push({
      id: i,
      label: String(i)
    });

    connectionCount[i] = 0;

    // create edges in a scale-free-network way
    if (i == 1) {
      var from = i;
      var to = 0;
      edges.push({
        from: from,
        to: to
      });
      connectionCount[from]++;
      connectionCount[to]++;
    }
    else if (i > 1) {
      var conn = edges.length * 2;
      var rand = Math.floor(seededRandom() * conn);
      var cum = 0;
      var j = 0;
      while (j < connectionCount.length && cum < rand) {
        cum += connectionCount[j];
        j++;
      }


      var from = i;
      var to = j;
      edges.push({
        from: from,
        to: to
      });
      connectionCount[from]++;
      connectionCount[to]++;
    }
  }

  return {nodes:nodes, edges:edges};
}