/**
 * @author mr.doob / http://mrdoob.com/
 * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as
 */

THREE.CubeGeometry = function ( width, height, depth, segmentsWidth, segmentsHeight, segmentsDepth, materials, flipped, sides ) {

	THREE.Geometry.call( this );

	var scope = this,
	width_half = width / 2,
	height_half = height / 2,
	depth_half = depth / 2,
	flip = flipped ? - 1 : 1;

	if ( materials !== undefined ) {

		if ( materials instanceof Array ) {

			this.materials = materials;

		} else {

			this.materials = [];

			for ( var i = 0; i < 6; i ++ ) {

				this.materials.push( [ materials ] );

			}

		}

	} else {

		this.materials = [];

	}

	this.sides = { px: true, nx: true, py: true, ny: true, pz: true, nz: true };

	if( sides != undefined ) {

		for( var s in sides ) {

			if ( this.sides[ s ] != undefined ) {

				this.sides[ s ] = sides[ s ];

			}

		}

	}

	this.sides.px && buildPlane( 'z', 'y',   1 * flip, - 1, depth, height, - width_half, this.materials[ 0 ] ); // px
	this.sides.nx && buildPlane( 'z', 'y', - 1 * flip, - 1, depth, height, width_half, this.materials[ 1 ] );   // nx
	this.sides.py && buildPlane( 'x', 'z',   1 * flip,   1, width, depth, height_half, this.materials[ 2 ] );   // py
	this.sides.ny && buildPlane( 'x', 'z',   1 * flip, - 1, width, depth, - height_half, this.materials[ 3 ] ); // ny
	this.sides.pz && buildPlane( 'x', 'y',   1 * flip, - 1, width, height, depth_half, this.materials[ 4 ] );   // pz
	this.sides.nz && buildPlane( 'x', 'y', - 1 * flip, - 1, width, height, - depth_half, this.materials[ 5 ] ); // nz

	mergeVertices();

	function buildPlane( u, v, udir, vdir, width, height, depth, material ) {

		var w, ix, iy,
		gridX = segmentsWidth || 1,
		gridY = segmentsHeight || 1,
		width_half = width / 2,
		height_half = height / 2,
		offset = scope.vertices.length;

		if ( ( u == 'x' && v == 'y' ) || ( u == 'y' && v == 'x' ) ) {

			w = 'z';

		} else if ( ( u == 'x' && v == 'z' ) || ( u == 'z' && v == 'x' ) ) {

			w = 'y';
			gridY = segmentsDepth || 1;

		} else if ( ( u == 'z' && v == 'y' ) || ( u == 'y' && v == 'z' ) ) {

			w = 'x';
			gridX = segmentsDepth || 1;

		}

		var gridX1 = gridX + 1,
		gridY1 = gridY + 1,
		segment_width = width / gridX,
		segment_height = height / gridY;

		for( iy = 0; iy < gridY1; iy++ ) {

			for( ix = 0; ix < gridX1; ix++ ) {

				var vector = new THREE.Vector3();
				vector[ u ] = ( ix * segment_width - width_half ) * udir;
				vector[ v ] = ( iy * segment_height - height_half ) * vdir;
				vector[ w ] = depth;

				scope.vertices.push( new THREE.Vertex( vector ) );

			}

		}

		for( iy = 0; iy < gridY; iy++ ) {

			for( ix = 0; ix < gridX; ix++ ) {

				var a = ix + gridX1 * iy;
				var b = ix + gridX1 * ( iy + 1 );
				var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
				var d = ( ix + 1 ) + gridX1 * iy;

				scope.faces.push( new THREE.Face4( a + offset, b + offset, c + offset, d + offset, null, null, material ) );
				scope.faceVertexUvs[ 0 ].push( [
							new THREE.UV( ix / gridX, iy / gridY ),
							new THREE.UV( ix / gridX, ( iy + 1 ) / gridY ),
							new THREE.UV( ( ix + 1 ) / gridX, ( iy + 1 ) / gridY ),
							new THREE.UV( ( ix + 1 ) / gridX, iy / gridY )
						] );

			}

		}

	}

	function mergeVertices() {

		var unique = [], changes = [];

		for ( var i = 0, il = scope.vertices.length; i < il; i ++ ) {

			var v = scope.vertices[ i ],
			duplicate = false;

			for ( var j = 0, jl = unique.length; j < jl; j ++ ) {

				var vu = unique[ j ];

				if( v.position.x == vu.position.x && v.position.y == vu.position.y && v.position.z == vu.position.z ) {

					changes[ i ] = j;
					duplicate = true;
					break;

				}

			}

			if ( ! duplicate ) {

				changes[ i ] = unique.length;
				unique.push( new THREE.Vertex( v.position.clone() ) );

			}

		}

		for ( i = 0, il = scope.faces.length; i < il; i ++ ) {

			var face = scope.faces[ i ];

			face.a = changes[ face.a ];
			face.b = changes[ face.b ];
			face.c = changes[ face.c ];
			face.d = changes[ face.d ];

		}

		scope.vertices = unique;

	}

	this.computeCentroids();
	this.computeFaceNormals();

};

THREE.CubeGeometry.prototype = new THREE.Geometry();
THREE.CubeGeometry.prototype.constructor = THREE.CubeGeometry;
