From 4add5c34f649953b7014c1fbc206683a5fbe1ba2 Mon Sep 17 00:00:00 2001 From: "fuheng.li" Date: Thu, 16 Oct 2025 16:33:43 +0800 Subject: [PATCH] fix: resolve incorrect depth mode rendering --- src/render/gaussian.wgsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/render/gaussian.wgsl b/src/render/gaussian.wgsl index dc7f8b14..1e80284d 100644 --- a/src/render/gaussian.wgsl +++ b/src/render/gaussian.wgsl @@ -331,8 +331,8 @@ fn vs_points( let first_position = vec4(get_position(get_entry(1u).value), 1.0); let last_position = vec4(get_position(get_entry(gaussian_uniforms.count - 1u).value), 1.0); - let min_position = (gaussian_uniforms.transform * first_position).xyz; - let max_position = (gaussian_uniforms.transform * last_position).xyz; + let min_position = (gaussian_uniforms.transform * last_position).xyz; + let max_position = (gaussian_uniforms.transform * first_position).xyz; let camera_position = view.world_position;