#version 330
uniform mat4 ProjMtx;
in vec2 Position;
in vec2 UV;
in vec4 Color;
out vec2 Frag_UV;
out vec4 Frag_Color;

void main() {
    Frag_UV = UV;
    Frag_Color = Color;
    gl_Position = ProjMtx * vec4(Position.xy,0,1);
}