diff --git a/README.md b/README.md index 277eeeb5..111da85b 100644 --- a/README.md +++ b/README.md @@ -118,6 +118,6 @@ Tested with: macOS Ventura (Apple Silicon) with Xcode Command Line Tools 14 & ma ## On 64-bit bug that killed the game -I did not find it, decompiled game worked in x64 mode on the first try.\ -It was either lost in decompilation or introduced in x64 port/not present in x86 build.\ -Based on public description of the bug (no ball collision), I guess that the bug was in `TEdgeManager::TestGridBox` +There are 2 versions of Windows 64-bit, one is for the x86 CPU (amd64), another one is for the Intel Itanium CPUs (IA-64). +The 64-bit version of the game existed in the amd64 version (called "Windows XP Professional x64 Edition"). Although it runs fine, there are graphical glitches. +On the IA-64 (called "Windows XP 64-Bit Edition") however have collision issues, such as the ball just going through the paddles, caused by float rounding issues. \ No newline at end of file