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About the multiball lights that Full Tilt! actually uses #236

@MusicalMinerdude

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@MusicalMinerdude

Since fixing my copy's Full Tilt! support lately, I've been wondering if the multiball lights always behaved as they do in Full Tilt! mode here, i.e. only turning on when all three balls are locked and multiball engages. Imagine if the lights instead turned on individually beforehand to show how many balls are locked...

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