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Help with big endian port #61

@grepwood

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@grepwood

Hi. I got most of the work done offline, but I cannot get one thing right.
obraz
This is from amd64 port. We can see a_bump1 is looking good. Now take a look at ppc64:
obraz

The secondary texture is messed up. What's even this secondary texture? What is its name?

So far I have written non-optimized code that uses compiler (GCC) intrinsics in all the places necessary for the game to even start. Sound is still not there, but I'll get it done.

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