#ifndef SPRITETOOLS_H
#define SPRITETOOLS_H

#include <map>
#include <string>
#include <vector>

#include "GDCpp/Runtime/String.h"

class RuntimeScene;
class RuntimeObject;

bool GD_API SpriteCollision(
    std::map<gd::String, std::vector<RuntimeObject *> *> objectsLists1,
    std::map<gd::String, std::vector<RuntimeObject *> *> objectsLists2,
    bool conditionInverted);

#endif  // SPRITETOOLS_H
