/*
 * GDevelop C++ Platform
 * Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
 * reserved. This project is released under the MIT License.
 */
#ifndef SHADERMANAGER_H
#define SHADERMANAGER_H
#include <map>
#include <memory>
#include <string>

#include <SFML/Graphics.hpp>
#include "GDCpp/Runtime/String.h"

namespace gd {
class Project;
}

/**
 * \brief Still work in progress class to manage shaders
 *
 * \todo Unfinished class.
 *
 * \ingroup GameEngine
 */
class ShaderManager {
 public:
  ShaderManager();
  virtual ~ShaderManager(){};

  std::shared_ptr<sf::Shader> GetSFMLShader(
      const std::vector<gd::String>& shaders);

 private:
  mutable std::map<std::vector<gd::String>, std::weak_ptr<sf::Shader> >
      alreadyLoadedShader;
};

#endif  // SHADERMANAGER_H
