# openage --editor


## Editor doc structure

* **Terrain editor** -  for all your terrain editing needs. Your favourite TV show ten years ago was Bob the Builder? Then go ahead and look what tools he has in [terrain.md](terrain.md)!
* **Economy editor** - discover the communist in yourself! In contrast to real life everything works as expcted - so plan the economy in [economy.md](economy.md)!
* **Script editor** - you don't need to believe in god. You ARE god. Set your evil mind free in [scripting.md](scripting.md)
* **Campaign editor** - You're fed up with low-quality campaings that you've known for years? You think the original tutorial campaign doesn't quite cut it? Your search is over - read [campaigns.md](campaigns.md) now!
* **Unit editor** - Everyones favourite tool to create cats in nyan. Bonus points for correct unit music. Listen to it at [units.md](units.md).
* **Tech editor** - because having nuclear weapons in the middle age is not ignorant and totally not the point of this game. It's freakin *gnarly*. See how you can make your own weapons of math instruction at [tech.md](tech.md)

## General
* It doesn't matter if the engine doesn't implement feature X. Don't you **dare** implementing something in the engine that isn't in the editor already!
* If the editor produces invalid files, fix the engine. No exceptions.
* Remember general attitude: bugs are features, and bugreports are for losers ONLY.
* In case it isn't completely evident: if you've missed the irony, you should go and repair your laugh box.


