Original Age of Empires Graphics/Sounds/Resources:
	Are extracted by the setup script (Python) and converted to a directory structure in a suitable format (TBD)

Build system:
	cmake

Application:
	Client:
		C++, using SDL2. Rendering via the SDL2 2D engine
		Audio via SDL2
		Networking via SDL2
		No threading (for the beginning)
	Server:
		C++, very minimal
		Lobby server + player action relay (does not run the game simulation)

C++ coding styles:
	let the flame wars begin; see subdirectory 'code_style'

Code documentation: Doxygen
