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  <NewExtensions/>
  <sounds name="sound">
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    <sound>sound\snd_crickets</sound>
    <sound>sound\snd_rain</sound>
    <sound>sound\snd_birds</sound>
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  <sprites name="sprites">
    <sprite>sprites\spr_player</sprite>
    <sprite>sprites\blank_spr</sprite>
    <sprites name="icons">
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      <sprite>sprites\spr_fireicon</sprite>
      <sprite>sprites\spr_lantern</sprite>
      <sprite>sprites\spr_master_outside_night</sprite>
      <sprite>sprites\spr_tallgrass</sprite>
      <sprite>sprites\spr_fern</sprite>
      <sprite>sprites\spr_tree</sprite>
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    <sprite>sprites\spr_rectangle</sprite>
    <sprite>sprites\spr_logo</sprite>
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  <backgrounds name="background">
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    <background>background\tex_test</background>
    <background>background\tex_arrow</background>
    <background>background\tex_sky_day</background>
    <background>background\bak_soldier</background>
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  <paths name="paths"/>
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        </scripts>
        <scripts name="Resolution">
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        </scripts>
        <scripts name="Camera">
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          <scripts name="Getters and Setters">
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          </scripts>
        </scripts>
        <scripts name="Audio">
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          <script>scripts\GMO_getUse3DSound.gml</script>
          <script>scripts\GMO_updateListener.gml</script>
        </scripts>
      </scripts>
      <scripts name="System">
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        <script>scripts\GMO_draw3DInstances.gml</script>
        <script>scripts\GMO_enableZBuffer.gml</script>
        <script>scripts\GMO_disableZBuffer.gml</script>
        <script>scripts\GMO_getVersion.gml</script>
        <script>scripts\GMO_getVersionString.gml</script>
        <scripts name="Calculation Functions">
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          <script>scripts\vector_rotate.gml</script>
          <script>scripts\find_height.gml</script>
          <script>scripts\mod_to_triList.gml</script>
          <script>scripts\line_col.gml</script>
          <script>scripts\ray_coll.gml</script>
          <scripts name="3d lengthdr">
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            <script>scripts\lengthdir_y_3d.gml</script>
            <script>scripts\lengthdir_z_3d.gml</script>
            <script>scripts\lengthdir_all_3d.gml</script>
          </scripts>
          <script>scripts\inCamera.gml</script>
          <script>scripts\frustum_culling_init.gml</script>
          <script>scripts\frustum_culling.gml</script>
          <script>scripts\updateAudioListener.gml</script>
        </scripts>
        <scripts name="Initialisation">
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          <script>scripts\GMO_initSurfaces.gml</script>
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          <script>scripts\GMO_resetSurfaces.gml</script>
        </scripts>
        <scripts name="DLL">
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          <script>scripts\OVR_Device_init.gml</script>
          <script>scripts\OVR_Device_getYaw.gml</script>
          <script>scripts\OVR_Device_getRoll.gml</script>
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      </scripts>
    </scripts>
    <scripts name="Demo">
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        <script>scripts\getTexture.gml</script>
        <script>scripts\getEffectTexture.gml</script>
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      </scripts>
      <scripts name="Light">
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        <script>scripts\initLights.gml</script>
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        <script>scripts\enableLights.gml</script>
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      <scripts name="Ratio">
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    </scripts>
    <scripts name="FPS_Based_Speed">
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      <script>scripts\FPSController_step.gml</script>
      <script>scripts\F_Speed.gml</script>
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      <shader type="GLSLES">shaders\GMO_colorFilter_shader.shader</shader>
    </shaders>
  </shaders>
  <objects name="objects">
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      <objects name="Controllers">
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        <object>objects\obj_3d_parent</object>
        <object>objects\obj_control</object>
        <object>objects\obj_game_init</object>
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    </objects>
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        <object>objects\obj_grass</object>
        <object>objects\obj_fern</object>
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        <object>objects\obj_bench</object>
        <object>objects\obj_woodstack</object>
        <object>objects\obj_lantern</object>
        <object>objects\obj_soldier</object>
        <object>objects\obj_master_outside_night</object>
        <object>objects\obj_fire_particle_emitter</object>
        <object>objects\obj_fuzzies</object>
      </objects>
      <object>objects\obj_camera</object>
      <object>objects\obj_player</object>
    </objects>
  </objects>
  <rooms name="rooms">
    <room>rooms\room_menu</room>
    <room>rooms\rm_fps</room>
  </rooms>
  <constants number="48">
    <constant name="CAM_MODE_ANA_R_B">5</constant>
    <constant name="CAM_MODE_ANA_R_G">4</constant>
    <constant name="CAM_MODE_ANA_R_C">3</constant>
    <constant name="CAM_MODE_OCULUS">2</constant>
    <constant name="CAM_MODE_REGULAR">1</constant>
    <constant name="CAM_FRUSTUM">1</constant>
    <constant name="SURF_REG_LEFT">5</constant>
    <constant name="SURF_REG_RIGHT">4</constant>
    <constant name="SURF_RIGHT">1</constant>
    <constant name="SURF_LEFT">2</constant>
    <constant name="SURF_REGULAR">3</constant>
    <constant name="MOD_TREE_LEAVES">1</constant>
    <constant name="MOD_TREE_TRUNK">2</constant>
    <constant name="MOD_FERN">3</constant>
    <constant name="MOD_SKYBALL">4</constant>
    <constant name="MOD_ARROW">5</constant>
    <constant name="MOD_FIREWOOD">6</constant>
    <constant name="MOD_FIREHAY">7</constant>
    <constant name="MOD_FIRE">8</constant>
    <constant name="MOD_EFFECT_PLANE">9</constant>
    <constant name="MOD_WOODSTACK">10</constant>
    <constant name="MOD_BENCH">11</constant>
    <constant name="MOD_EFFECT_PLANE_DETAIL">12</constant>
    <constant name="MOD_B1">13</constant>
    <constant name="MOD_B2">14</constant>
    <constant name="MOD_BROOF">15</constant>
    <constant name="MOD_SOLDIER">16</constant>
    <constant name="TEX_BARK">1</constant>
    <constant name="TEX_FERN">2</constant>
    <constant name="TEX_LEAVES">3</constant>
    <constant name="TEX_SKY">4</constant>
    <constant name="TEX_GRASS">5</constant>
    <constant name="TEX_TEST">6</constant>
    <constant name="TEX_HAY">7</constant>
    <constant name="TEX_FIREWOOD">8</constant>
    <constant name="TEX_ARROW">9</constant>
    <constant name="TEX_SMOKE">10</constant>
    <constant name="TEX_FIRE">11</constant>
    <constant name="TEX_WOODSTACK">12</constant>
    <constant name="TEX_BENCH">13</constant>
    <constant name="TEX_SKY_DAY">14</constant>
    <constant name="TEX_FLYING_FUZZY">15</constant>
    <constant name="TEX_B1">16</constant>
    <constant name="TEX_B2">17</constant>
    <constant name="TEX_BROOF">18</constant>
    <constant name="TEX_SOLDIER">19</constant>
    <constant name="GM_build_date">41855,7436067245</constant>
    <constant name="GM_version">'0.2.2.0'</constant>
  </constants>
  <help>
    <rtf>help.rtf</rtf>
  </help>
  <TutorialState>
    <IsTutorial>0</IsTutorial>
    <TutorialName></TutorialName>
    <TutorialPage>0</TutorialPage>
  </TutorialState>
</assets>
