<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>FPSController_alarm0();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
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        <arguments>
          <argument>
            <kind>1</kind>
            <string>FPSController_step();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="4">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
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        <whoName>self</whoName>
        <relative>0</relative>
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        <arguments>
          <argument>
            <kind>1</kind>
            <string>//Start our 3D engine
init3D();

// Make the FPS controller (for speeds based on FPS)
FPSController_create();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="64">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
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        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/// Draw some debugging text
draw_set_color(c_gray)
draw_text(5,5,"GMOculus version " + string(GMO_getVersionString()) + " - DLL: " + string(string(global._GMO_DLL_VERSION)) +
 "#Device: " + string(global._GMO_DEVICE_NAME) +
 "#Press F1 for help and controls" +
 "##FPS: " + string(fps) +
 "#Resolution: " + string(GMO_getResolutionWidth()) + "x" + string(GMO_getResolutionHeight()) +
 "#XY: " + string(obj_camera.x) + "x" + string(obj_camera.y) +
 "##Yaw:" +string(obj_camera.yaw)+
 "#Pitch:" +string(obj_camera.pitch)+
 "#Roll:" +string(obj_camera.roll)+
 "#Interpupillary Distance" + string(GMO_getIPD())
)

// Change IPD
if (keyboard_check_direct(ord("L"))) {
    GMO_setIPD(GMO_getIPD()+0.01);
}
if (keyboard_check_direct(ord("K"))) {
    GMO_setIPD(GMO_getIPD()-0.01);
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="9" enumb="27">
      <action>
        <libid>1</libid>
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        <kind>0</kind>
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        <isquestion>0</isquestion>
        <useapplyto>0</useapplyto>
        <exetype>1</exetype>
        <functionname>action_end_game</functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
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  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
