#usda 1.0
(
    defaultPrim = "Ball"
    upAxis = "Y"
)

def Xform "Ball" (
    assetInfo = {
        asset identifier = @Ball/Ball.usd@
        string name = "Ball"
    }
    kind = "component"
    add references = [
        @./Ball.shadingVariants.usda@,
        @./Ball.maya.usd@
    ]
)
{
}


