//
// Copyright 2016 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
//    names, trademarks, service marks, or product names of the Licensor
//    and its affiliates, except as required to comply with Section 4(c) of
//    the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef USDRI_GENERATED_PXRBARNLIGHTFILTER_H
#define USDRI_GENERATED_PXRBARNLIGHTFILTER_H

/// \file usdRi/pxrBarnLightFilter.h

#include "pxr/pxr.h"
#include "pxr/usd/usdRi/api.h"
#include "pxr/usd/usdLux/lightFilter.h"
#include "pxr/usd/usd/prim.h"
#include "pxr/usd/usd/stage.h"
#include "pxr/usd/usdRi/tokens.h"

#include "pxr/base/vt/value.h"

#include "pxr/base/gf/vec3d.h"
#include "pxr/base/gf/vec3f.h"
#include "pxr/base/gf/matrix4d.h"

#include "pxr/base/tf/token.h"
#include "pxr/base/tf/type.h"

PXR_NAMESPACE_OPEN_SCOPE

class SdfAssetPath;

// -------------------------------------------------------------------------- //
// PXRBARNLIGHTFILTER                                                         //
// -------------------------------------------------------------------------- //

/// \class UsdRiPxrBarnLightFilter
///
/// Simulated geometric barn doors that control the spread of light.
///
/// For any described attribute \em Fallback \em Value or \em Allowed \em Values below
/// that are text/tokens, the actual token is published and defined in \ref UsdRiTokens.
/// So to set an attribute to the value "rightHanded", use UsdRiTokens->rightHanded
/// as the value.
///
class UsdRiPxrBarnLightFilter : public UsdLuxLightFilter
{
public:
    /// Compile-time constant indicating whether or not this class corresponds
    /// to a concrete instantiable prim type in scene description.  If this is
    /// true, GetStaticPrimDefinition() will return a valid prim definition with
    /// a non-empty typeName.
    static const bool IsConcrete = true;

    /// Construct a UsdRiPxrBarnLightFilter on UsdPrim \p prim .
    /// Equivalent to UsdRiPxrBarnLightFilter::Get(prim.GetStage(), prim.GetPath())
    /// for a \em valid \p prim, but will not immediately throw an error for
    /// an invalid \p prim
    explicit UsdRiPxrBarnLightFilter(const UsdPrim& prim=UsdPrim())
        : UsdLuxLightFilter(prim)
    {
    }

    /// Construct a UsdRiPxrBarnLightFilter on the prim held by \p schemaObj .
    /// Should be preferred over UsdRiPxrBarnLightFilter(schemaObj.GetPrim()),
    /// as it preserves SchemaBase state.
    explicit UsdRiPxrBarnLightFilter(const UsdSchemaBase& schemaObj)
        : UsdLuxLightFilter(schemaObj)
    {
    }

    /// Destructor.
    USDRI_API
    virtual ~UsdRiPxrBarnLightFilter();

    /// Return a vector of names of all pre-declared attributes for this schema
    /// class and all its ancestor classes.  Does not include attributes that
    /// may be authored by custom/extended methods of the schemas involved.
    USDRI_API
    static const TfTokenVector &
    GetSchemaAttributeNames(bool includeInherited=true);

    /// Return a UsdRiPxrBarnLightFilter holding the prim adhering to this
    /// schema at \p path on \p stage.  If no prim exists at \p path on
    /// \p stage, or if the prim at that path does not adhere to this schema,
    /// return an invalid schema object.  This is shorthand for the following:
    ///
    /// \code
    /// UsdRiPxrBarnLightFilter(stage->GetPrimAtPath(path));
    /// \endcode
    ///
    USDRI_API
    static UsdRiPxrBarnLightFilter
    Get(const UsdStagePtr &stage, const SdfPath &path);

    /// Attempt to ensure a \a UsdPrim adhering to this schema at \p path
    /// is defined (according to UsdPrim::IsDefined()) on this stage.
    ///
    /// If a prim adhering to this schema at \p path is already defined on this
    /// stage, return that prim.  Otherwise author an \a SdfPrimSpec with
    /// \a specifier == \a SdfSpecifierDef and this schema's prim type name for
    /// the prim at \p path at the current EditTarget.  Author \a SdfPrimSpec s
    /// with \p specifier == \a SdfSpecifierDef and empty typeName at the
    /// current EditTarget for any nonexistent, or existing but not \a Defined
    /// ancestors.
    ///
    /// The given \a path must be an absolute prim path that does not contain
    /// any variant selections.
    ///
    /// If it is impossible to author any of the necessary PrimSpecs, (for
    /// example, in case \a path cannot map to the current UsdEditTarget's
    /// namespace) issue an error and return an invalid \a UsdPrim.
    ///
    /// Note that this method may return a defined prim whose typeName does not
    /// specify this schema class, in case a stronger typeName opinion overrides
    /// the opinion at the current EditTarget.
    ///
    USDRI_API
    static UsdRiPxrBarnLightFilter
    Define(const UsdStagePtr &stage, const SdfPath &path);

private:
    // needs to invoke _GetStaticTfType.
    friend class UsdSchemaRegistry;
    USDRI_API
    static const TfType &_GetStaticTfType();

    static bool _IsTypedSchema();

    // override SchemaBase virtuals.
    USDRI_API
    virtual const TfType &_GetTfType() const;

public:
    // --------------------------------------------------------------------- //
    // BARNMODE 
    // --------------------------------------------------------------------- //
    /// Chooses a physical or analytic evaluation model for
    /// the barn.
    ///
    /// \n  C++ Type: TfToken
    /// \n  Usd Type: SdfValueTypeNames->Token
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: physical
    /// \n  \ref UsdRiTokens "Allowed Values": [physical, analytic]
    USDRI_API
    UsdAttribute GetBarnModeAttr() const;

    /// See GetBarnModeAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateBarnModeAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // WIDTH 
    // --------------------------------------------------------------------- //
    /// Width of the inner region of the barn (X axis).
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 1.0
    USDRI_API
    UsdAttribute GetWidthAttr() const;

    /// See GetWidthAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateWidthAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // HEIGHT 
    // --------------------------------------------------------------------- //
    /// Height of the inner region of the barn (Y axis).
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 1.0
    USDRI_API
    UsdAttribute GetHeightAttr() const;

    /// See GetHeightAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateHeightAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // RADIUS 
    // --------------------------------------------------------------------- //
    /// Radius of the corners of the inner barn square.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.5
    USDRI_API
    UsdAttribute GetRadiusAttr() const;

    /// See GetRadiusAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateRadiusAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // ANALYTICDIRECTIONAL 
    // --------------------------------------------------------------------- //
    /// When this is on, the texture projects along a direction
    /// using the orthographic projection. When it is off, the texture
    /// projects using a focal point specified by the analytic:apex.
    ///
    /// \n  C++ Type: bool
    /// \n  Usd Type: SdfValueTypeNames->Bool
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: False
    USDRI_API
    UsdAttribute GetAnalyticDirectionalAttr() const;

    /// See GetAnalyticDirectionalAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateAnalyticDirectionalAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // ANALYTICSHEARX 
    // --------------------------------------------------------------------- //
    /// Shear the projection along the X axis.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetAnalyticShearXAttr() const;

    /// See GetAnalyticShearXAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateAnalyticShearXAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // ANALYTICSHEARY 
    // --------------------------------------------------------------------- //
    /// Shear the projection along the Y axis.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetAnalyticShearYAttr() const;

    /// See GetAnalyticShearYAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateAnalyticShearYAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // ANALYTICAPEX 
    // --------------------------------------------------------------------- //
    /// Shear the projection along the Y axis.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetAnalyticApexAttr() const;

    /// See GetAnalyticApexAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateAnalyticApexAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // ANALYTICUSELIGHTDIRECTION 
    // --------------------------------------------------------------------- //
    /// When this is on, If this is on, the projection direction
    /// is determined by the position of the center of the light source.
    /// Otherwise, it only follows the orientation of the barn. WARNING:
    /// This does not work with dome and mesh lights.
    ///
    /// \n  C++ Type: bool
    /// \n  Usd Type: SdfValueTypeNames->Bool
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: False
    USDRI_API
    UsdAttribute GetAnalyticUseLightDirectionAttr() const;

    /// See GetAnalyticUseLightDirectionAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateAnalyticUseLightDirectionAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // ANALYTICDENSITYNEARDISTANCE 
    // --------------------------------------------------------------------- //
    /// Distance from the barn where the density
    /// interpolation starts.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetAnalyticDensityNearDistanceAttr() const;

    /// See GetAnalyticDensityNearDistanceAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateAnalyticDensityNearDistanceAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // ANALYTICDENSITYFARDISTANCE 
    // --------------------------------------------------------------------- //
    /// Distance from the barn where the density interpolation
    /// ends.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetAnalyticDensityFarDistanceAttr() const;

    /// See GetAnalyticDensityFarDistanceAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateAnalyticDensityFarDistanceAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // ANALYTICDENSITYNEARVALUE 
    // --------------------------------------------------------------------- //
    /// Density multiplier where the density interpolation starts.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetAnalyticDensityNearValueAttr() const;

    /// See GetAnalyticDensityNearValueAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateAnalyticDensityNearValueAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // ANALYTICDENSITYFARVALUE 
    // --------------------------------------------------------------------- //
    /// Density multiplier at the end of interpolation.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetAnalyticDensityFarValueAttr() const;

    /// See GetAnalyticDensityFarValueAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateAnalyticDensityFarValueAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // ANALYTICDENSITYEXPONENT 
    // --------------------------------------------------------------------- //
    /// Power exponent of the density interpolation.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetAnalyticDensityExponentAttr() const;

    /// See GetAnalyticDensityExponentAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateAnalyticDensityExponentAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // EDGETHICKNESS 
    // --------------------------------------------------------------------- //
    /// Thickness of the edge region.  Larger values will
    /// soften the edge shape.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetEdgeThicknessAttr() const;

    /// See GetEdgeThicknessAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateEdgeThicknessAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // PREBARNEFFECT 
    // --------------------------------------------------------------------- //
    /// The effect on light before it reaches the barn
    /// geometry.
    ///
    /// \n  C++ Type: TfToken
    /// \n  Usd Type: SdfValueTypeNames->Token
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: noEffect
    /// \n  \ref UsdRiTokens "Allowed Values": [noEffect, cone, noLight]
    USDRI_API
    UsdAttribute GetPreBarnEffectAttr() const;

    /// See GetPreBarnEffectAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreatePreBarnEffectAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // SCALEWIDTH 
    // --------------------------------------------------------------------- //
    /// Scale the width of the inner barn shape.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 1.0
    USDRI_API
    UsdAttribute GetScaleWidthAttr() const;

    /// See GetScaleWidthAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateScaleWidthAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // SCALEHEIGHT 
    // --------------------------------------------------------------------- //
    /// Scale the height of the inner barn shape.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 1.0
    USDRI_API
    UsdAttribute GetScaleHeightAttr() const;

    /// See GetScaleHeightAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateScaleHeightAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // REFINETOP 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the top region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetRefineTopAttr() const;

    /// See GetRefineTopAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateRefineTopAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // REFINEBOTTOM 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the top region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetRefineBottomAttr() const;

    /// See GetRefineBottomAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateRefineBottomAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // REFINELEFT 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the left region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetRefineLeftAttr() const;

    /// See GetRefineLeftAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateRefineLeftAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // REFINERIGHT 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the left region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetRefineRightAttr() const;

    /// See GetRefineRightAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateRefineRightAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // EDGETOP 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the top region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetEdgeTopAttr() const;

    /// See GetEdgeTopAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateEdgeTopAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // EDGEBOTTOM 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the top region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetEdgeBottomAttr() const;

    /// See GetEdgeBottomAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateEdgeBottomAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // EDGELEFT 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the left region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetEdgeLeftAttr() const;

    /// See GetEdgeLeftAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateEdgeLeftAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // EDGERIGHT 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the left region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetEdgeRightAttr() const;

    /// See GetEdgeRightAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateEdgeRightAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // ===================================================================== //
    // Feel free to add custom code below this line, it will be preserved by 
    // the code generator. 
    //
    // Just remember to: 
    //  - Close the class declaration with }; 
    //  - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
    //  - Close the include guard with #endif
    // ===================================================================== //
    // --(BEGIN CUSTOM CODE)--
};

PXR_NAMESPACE_CLOSE_SCOPE

#endif
