//
// Copyright 2016 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
//    names, trademarks, service marks, or product names of the Licensor
//    and its affiliates, except as required to comply with Section 4(c) of
//    the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef USDRI_GENERATED_PXRRODLIGHTFILTER_H
#define USDRI_GENERATED_PXRRODLIGHTFILTER_H

/// \file usdRi/pxrRodLightFilter.h

#include "pxr/pxr.h"
#include "pxr/usd/usdRi/api.h"
#include "pxr/usd/usdLux/lightFilter.h"
#include "pxr/usd/usd/prim.h"
#include "pxr/usd/usd/stage.h"
#include "pxr/usd/usdRi/tokens.h"

#include "pxr/usd/usdRi/splineAPI.h"


#include "pxr/base/vt/value.h"

#include "pxr/base/gf/vec3d.h"
#include "pxr/base/gf/vec3f.h"
#include "pxr/base/gf/matrix4d.h"

#include "pxr/base/tf/token.h"
#include "pxr/base/tf/type.h"

PXR_NAMESPACE_OPEN_SCOPE

class SdfAssetPath;

// -------------------------------------------------------------------------- //
// PXRRODLIGHTFILTER                                                          //
// -------------------------------------------------------------------------- //

/// \class UsdRiPxrRodLightFilter
///
/// Simulates a rod or capsule-shaped region to modulate light.
///
class UsdRiPxrRodLightFilter : public UsdLuxLightFilter
{
public:
    /// Compile-time constant indicating whether or not this class corresponds
    /// to a concrete instantiable prim type in scene description.  If this is
    /// true, GetStaticPrimDefinition() will return a valid prim definition with
    /// a non-empty typeName.
    static const bool IsConcrete = true;

    /// Construct a UsdRiPxrRodLightFilter on UsdPrim \p prim .
    /// Equivalent to UsdRiPxrRodLightFilter::Get(prim.GetStage(), prim.GetPath())
    /// for a \em valid \p prim, but will not immediately throw an error for
    /// an invalid \p prim
    explicit UsdRiPxrRodLightFilter(const UsdPrim& prim=UsdPrim())
        : UsdLuxLightFilter(prim)
    {
    }

    /// Construct a UsdRiPxrRodLightFilter on the prim held by \p schemaObj .
    /// Should be preferred over UsdRiPxrRodLightFilter(schemaObj.GetPrim()),
    /// as it preserves SchemaBase state.
    explicit UsdRiPxrRodLightFilter(const UsdSchemaBase& schemaObj)
        : UsdLuxLightFilter(schemaObj)
    {
    }

    /// Destructor.
    USDRI_API
    virtual ~UsdRiPxrRodLightFilter();

    /// Return a vector of names of all pre-declared attributes for this schema
    /// class and all its ancestor classes.  Does not include attributes that
    /// may be authored by custom/extended methods of the schemas involved.
    USDRI_API
    static const TfTokenVector &
    GetSchemaAttributeNames(bool includeInherited=true);

    /// Return a UsdRiPxrRodLightFilter holding the prim adhering to this
    /// schema at \p path on \p stage.  If no prim exists at \p path on
    /// \p stage, or if the prim at that path does not adhere to this schema,
    /// return an invalid schema object.  This is shorthand for the following:
    ///
    /// \code
    /// UsdRiPxrRodLightFilter(stage->GetPrimAtPath(path));
    /// \endcode
    ///
    USDRI_API
    static UsdRiPxrRodLightFilter
    Get(const UsdStagePtr &stage, const SdfPath &path);

    /// Attempt to ensure a \a UsdPrim adhering to this schema at \p path
    /// is defined (according to UsdPrim::IsDefined()) on this stage.
    ///
    /// If a prim adhering to this schema at \p path is already defined on this
    /// stage, return that prim.  Otherwise author an \a SdfPrimSpec with
    /// \a specifier == \a SdfSpecifierDef and this schema's prim type name for
    /// the prim at \p path at the current EditTarget.  Author \a SdfPrimSpec s
    /// with \p specifier == \a SdfSpecifierDef and empty typeName at the
    /// current EditTarget for any nonexistent, or existing but not \a Defined
    /// ancestors.
    ///
    /// The given \a path must be an absolute prim path that does not contain
    /// any variant selections.
    ///
    /// If it is impossible to author any of the necessary PrimSpecs, (for
    /// example, in case \a path cannot map to the current UsdEditTarget's
    /// namespace) issue an error and return an invalid \a UsdPrim.
    ///
    /// Note that this method may return a defined prim whose typeName does not
    /// specify this schema class, in case a stronger typeName opinion overrides
    /// the opinion at the current EditTarget.
    ///
    USDRI_API
    static UsdRiPxrRodLightFilter
    Define(const UsdStagePtr &stage, const SdfPath &path);

private:
    // needs to invoke _GetStaticTfType.
    friend class UsdSchemaRegistry;
    USDRI_API
    static const TfType &_GetStaticTfType();

    static bool _IsTypedSchema();

    // override SchemaBase virtuals.
    USDRI_API
    virtual const TfType &_GetTfType() const;

public:
    // --------------------------------------------------------------------- //
    // WIDTH 
    // --------------------------------------------------------------------- //
    /// Width of the inner region of the rod (X axis).
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 1.0
    USDRI_API
    UsdAttribute GetWidthAttr() const;

    /// See GetWidthAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateWidthAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // HEIGHT 
    // --------------------------------------------------------------------- //
    /// Height of the inner region of the rod (Y axis).
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 1.0
    USDRI_API
    UsdAttribute GetHeightAttr() const;

    /// See GetHeightAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateHeightAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // DEPTH 
    // --------------------------------------------------------------------- //
    /// Depth of the inner region of the rod (Z axis).
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 1.0
    USDRI_API
    UsdAttribute GetDepthAttr() const;

    /// See GetDepthAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateDepthAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // RADIUS 
    // --------------------------------------------------------------------- //
    /// Radius of the corners of the inner rod box.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.5
    USDRI_API
    UsdAttribute GetRadiusAttr() const;

    /// See GetRadiusAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateRadiusAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // EDGETHICKNESS 
    // --------------------------------------------------------------------- //
    /// Thickness of the edge region.  Larger values will
    /// soften the edge shape.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetEdgeThicknessAttr() const;

    /// See GetEdgeThicknessAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateEdgeThicknessAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // SCALEWIDTH 
    // --------------------------------------------------------------------- //
    /// Scale the width of the inner rod shape.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 1.0
    USDRI_API
    UsdAttribute GetScaleWidthAttr() const;

    /// See GetScaleWidthAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateScaleWidthAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // SCALEHEIGHT 
    // --------------------------------------------------------------------- //
    /// Scale the height of the inner rod shape.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 1.0
    USDRI_API
    UsdAttribute GetScaleHeightAttr() const;

    /// See GetScaleHeightAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateScaleHeightAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // SCALEDEPTH 
    // --------------------------------------------------------------------- //
    /// Scale the depth of the inner rod shape.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 1.0
    USDRI_API
    UsdAttribute GetScaleDepthAttr() const;

    /// See GetScaleDepthAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateScaleDepthAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // REFINETOP 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the top region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetRefineTopAttr() const;

    /// See GetRefineTopAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateRefineTopAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // REFINEBOTTOM 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the top region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetRefineBottomAttr() const;

    /// See GetRefineBottomAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateRefineBottomAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // REFINELEFT 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the left region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetRefineLeftAttr() const;

    /// See GetRefineLeftAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateRefineLeftAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // REFINERIGHT 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the left region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetRefineRightAttr() const;

    /// See GetRefineRightAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateRefineRightAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // REFINEFRONT 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the front region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetRefineFrontAttr() const;

    /// See GetRefineFrontAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateRefineFrontAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // REFINEBACK 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the back region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetRefineBackAttr() const;

    /// See GetRefineBackAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateRefineBackAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // EDGETOP 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the top region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetEdgeTopAttr() const;

    /// See GetEdgeTopAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateEdgeTopAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // EDGEBOTTOM 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the top region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetEdgeBottomAttr() const;

    /// See GetEdgeBottomAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateEdgeBottomAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // EDGELEFT 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the left region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetEdgeLeftAttr() const;

    /// See GetEdgeLeftAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateEdgeLeftAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // EDGERIGHT 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the left region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetEdgeRightAttr() const;

    /// See GetEdgeRightAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateEdgeRightAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // EDGEFRONT 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the front region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetEdgeFrontAttr() const;

    /// See GetEdgeFrontAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateEdgeFrontAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // EDGEBACK 
    // --------------------------------------------------------------------- //
    /// Additional adjustment to the back region.
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 0.0
    USDRI_API
    UsdAttribute GetEdgeBackAttr() const;

    /// See GetEdgeBackAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateEdgeBackAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // COLORSATURATION 
    // --------------------------------------------------------------------- //
    /// Saturation of the result (0=greyscale, 1=normal,
    /// >1=boosted colors).
    ///
    /// \n  C++ Type: float
    /// \n  Usd Type: SdfValueTypeNames->Float
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: 1.0
    USDRI_API
    UsdAttribute GetColorSaturationAttr() const;

    /// See GetColorSaturationAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDRI_API
    UsdAttribute CreateColorSaturationAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // ===================================================================== //
    // Feel free to add custom code below this line, it will be preserved by 
    // the code generator. 
    //
    // Just remember to: 
    //  - Close the class declaration with }; 
    //  - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
    //  - Close the include guard with #endif
    // ===================================================================== //
    // --(BEGIN CUSTOM CODE)--

    /// Return the UsdRiSplineAPI interface used for examining and modifying
    /// the falloff ramp.  The values of the spline knots are of type float.
    USDRI_API
    UsdRiSplineAPI GetFalloffRampAPI() const;

    /// Return the UsdRiSplineAPI interface used for examining and modifying
    /// the color ramp.  The values of the spline knots are of type GfVec3f,
    /// representing RGB colors.
    USDRI_API
    UsdRiSplineAPI GetColorRampAPI() const;
};

PXR_NAMESPACE_CLOSE_SCOPE

#endif
