//
// Copyright 2016 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
//    names, trademarks, service marks, or product names of the Licensor
//    and its affiliates, except as required to comply with Section 4(c) of
//    the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
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//
#ifndef USDGEOM_GENERATED_BOUNDABLE_H
#define USDGEOM_GENERATED_BOUNDABLE_H

#include "pxr/usd/usdGeom/xformable.h"
#include "pxr/usd/usd/prim.h"
#include "pxr/usd/usd/stage.h"
#include "pxr/usd/usdGeom/tokens.h"

#include "pxr/base/vt/value.h"

#include "pxr/base/gf/vec3d.h"
#include "pxr/base/gf/vec3f.h"
#include "pxr/base/gf/matrix4d.h"

#include "pxr/base/tf/token.h"
#include "pxr/base/tf/type.h"

class SdfAssetPath;

// -------------------------------------------------------------------------- //
// BOUNDABLE                                                                  //
// -------------------------------------------------------------------------- //

/// \brief Boundable introduces the ability for a prim to persistently
/// cache a rectilinear, local-space, extent.
/// 
/// \section UsdGeom_Boundable_Extent Why Extent and not Bounds ?
/// Boundable introduces the notion of "extent", which is a cached computation
/// of a prim's local-space 3D range for its resolved attributes <b>at the
/// layer and time in which extent is authored</b>.  We have found that with
/// composed scene description, attempting to cache pre-computed bounds at
/// interior prims in a scene graph is very fragile, given the ease with which
/// one can author a single attribute in a stronger layer that can invalidate
/// many authored caches - or with which a re-published, referenced asset can
/// do the same.
/// 
/// Therefore, we limit to precomputing (generally) leaf-prim extent, which
/// avoids the need to read in large point arrays to compute bounds, and
/// provides UsdGeomBBoxCache the means to efficiently compute and
/// (session-only) cache intermediate bounds.  You are free to compute and
/// author intermediate bounds into your scenes, of course, which may work
/// well if you have sufficient locks on your pipeline to guarantee that once
/// authored, the geometry and transforms upon which they are based will
/// remain unchanged, or if accuracy of the bounds is not an ironclad
/// requisite. 
/// 
/// When intermediate bounds are authored on Boundable parents, the child prims
/// will be pruned from BBox computation; the authored extent is expected to
/// incorporate all child bounds.
///
class UsdGeomBoundable : public UsdGeomXformable
{
public:
    /// Compile-time constant indicating whether or not this class corresponds
    /// to a concrete instantiable prim type in scene description.  If this is
    /// true, GetStaticPrimDefinition() will return a valid prim definition with
    /// a non-empty typeName.
    static const bool IsConcrete = false;

    /// Construct a UsdGeomBoundable on UsdPrim \p prim .
    /// Equivalent to UsdGeomBoundable::Get(prim.GetStage(), prim.GetPath())
    /// for a \em valid \p prim, but will not immediately throw an error for
    /// an invalid \p prim
    explicit UsdGeomBoundable(const UsdPrim& prim=UsdPrim())
        : UsdGeomXformable(prim)
    {
    }

    /// Construct a UsdGeomBoundable on the prim held by \p schemaObj .
    /// Should be preferred over UsdGeomBoundable(schemaObj.GetPrim()),
    /// as it preserves SchemaBase state.
    explicit UsdGeomBoundable(const UsdSchemaBase& schemaObj)
        : UsdGeomXformable(schemaObj)
    {
    }

    /// Destructor.
    virtual ~UsdGeomBoundable();

    /// Return a vector of names of all pre-declared attributes for this schema
    /// class and all its ancestor classes.  Does not include attributes that
    /// may be authored by custom/extended methods of the schemas involved.
    static const TfTokenVector &
    GetSchemaAttributeNames(bool includeInherited=true);

    /// \brief Return a UsdGeomBoundable holding the prim adhering to this
    /// schema at \p path on \p stage.  If no prim exists at \p path on
    /// \p stage, or if the prim at that path does not adhere to this schema,
    /// return an invalid schema object.  This is shorthand for the following:
    ///
    /// \code
    /// UsdGeomBoundable(stage->GetPrimAtPath(path));
    /// \endcode
    ///
    static UsdGeomBoundable
    Get(const UsdStagePtr &stage, const SdfPath &path);


private:
    // needs to invoke _GetStaticTfType.
    friend class UsdSchemaRegistry;
    static const TfType &_GetStaticTfType();

    static bool _IsTypedSchema();

    // override SchemaBase virtuals.
    virtual const TfType &_GetTfType() const;

public:
    // --------------------------------------------------------------------- //
    // EXTENT 
    // --------------------------------------------------------------------- //
    /// Extent is a three dimensional range measuring the geometric
    /// extent of the authored gprim in its own local space (i.e. its own
    /// transform not applied), \em without accounting for any shader-induced
    /// displacement.  Whenever any geometry-affecting attribute is authored
    /// for any gprim in a layer, extent must also be authored at the same
    /// timesample; failure to do so will result in incorrect bounds-computation.
    /// \sa \ref UsdGeom_Boundable_Extent.
    /// 
    /// An authored extent on a prim which has children is expected to include
    /// the extent of all children, as they will be pruned from BBox computation
    /// during traversal.
    ///
    /// \n  C++ Type: VtArray<GfVec3f>
    /// \n  Usd Type: SdfValueTypeNames->Float3Array
    /// \n  Variability: SdfVariabilityVarying
    /// \n  Fallback Value: No Fallback
    UsdAttribute GetExtentAttr() const;

    /// See GetExtentAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    UsdAttribute CreateExtentAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // ===================================================================== //
    // Feel free to add custom code below this line, it will be preserved by 
    // the code generator. 
    //
    // Just remember to close the class delcaration with }; and complete the
    // include guard with #endif
    // ===================================================================== //
    // --(BEGIN CUSTOM CODE)--
};

#endif
