//
// Copyright 2016 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
//    names, trademarks, service marks, or product names of the Licensor
//    and its affiliates, except as required to comply with Section 4(c) of
//    the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
/// \file glRawContext.cpp

#include "pxr/imaging/glf/glRawContext.h"
#include <boost/functional/hash.hpp>

//
// GlfGLRawContext
//

GlfGLRawContextSharedPtr
GlfGLRawContext::New()
{
    return GlfGLRawContextSharedPtr(
                new GlfGLRawContext(GarchGLPlatformContextState()));
}

GlfGLRawContextSharedPtr
GlfGLRawContext::New(const GarchGLPlatformContextState& state)
{
    return GlfGLRawContextSharedPtr(new GlfGLRawContext(state));
}

GlfGLRawContext::GlfGLRawContext(const GarchGLPlatformContextState& state) :
    _state(state)
{
    // Do nothing
}

GlfGLRawContext::~GlfGLRawContext()
{
    // Do nothing
}

bool
GlfGLRawContext::IsValid() const
{
    return _state.IsValid();
}

void
GlfGLRawContext::_MakeCurrent()
{
    _state.MakeCurrent();
}

bool
GlfGLRawContext::_IsSharing(const GlfGLContextSharedPtr& rhs) const
{
    return false;
}

bool
GlfGLRawContext::_IsEqual(const GlfGLContextSharedPtr& rhs) const
{
    if (const GlfGLRawContext* rhsRaw =
                dynamic_cast<const GlfGLRawContext*>(rhs.get())) {
        return _state == rhsRaw->_state;
    }
    return false;
}
