==== Meshes: 1
- Mesh 'bunny2' vtx:1623 face:1000 loop:3000 edge:1513
    - 734 768 151 754 808 ... 1477 1456 1500 1486 378 
    - 840/1020 96/205 96/955 1344/1375 1344/1357 ... 1511/1541 1511/1563 1175/1456 1511/1551 1511/1535 
  - attr 'position' FLOAT_VECTOR POINT
    - (0.038, 0.110, 0.016)
    - (-0.080, 0.136, 0.050)
    - (-0.080, 0.137, 0.049)
      ...
    - (-0.033, 0.153, -0.003)
    - (-0.072, 0.150, -0.040)
    - (-0.072, 0.144, -0.013)
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 ... 1 1 1 1 1 

==== Objects: 1
- Obj 'bunny2' MESH data:'bunny2'
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

