==== Meshes: 7
- Mesh 'SphereMirror' vtx:20 face:24 loop:84 edge:42
    - 12 2 5 1 0 ... 1 19 18 1 2 
    - 5/12 2/12 2/5 1/4 0/1 ... 18/19 13/17 0/17 2/19 1/18 
  - attr 'position' FLOAT_VECTOR POINT
    - (0.000, -0.566, -2.566)
    - (0.000, 0.000, -2.800)
    - (0.000, 0.566, -2.566)
      ...
    - (0.490, -0.566, -2.283)
    - (0.693, 0.000, -2.400)
    - (0.490, 0.566, -2.283)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)

- Mesh 'SphereNonUni' vtx:20 face:24 loop:84 edge:42
    - 12 2 5 1 0 ... 1 19 18 1 2 
    - 5/12 2/12 2/5 1/4 0/1 ... 18/19 13/17 0/17 2/19 1/18 
  - attr 'position' FLOAT_VECTOR POINT
    - (0.000, 0.212, -0.707)
    - (0.000, 0.000, -1.000)
    - (0.000, -0.212, -0.707)
      ...
    - (-0.612, 0.212, -0.354)
    - (-0.866, 0.000, -0.500)
    - (-0.612, -0.212, -0.354)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)

- Mesh 'SphereNonUniLargeRot' vtx:20 face:24 loop:84 edge:42
    - 12 2 5 1 0 ... 1 19 18 1 2 
    - 5/12 2/12 2/5 1/4 0/1 ... 18/19 13/17 0/17 2/19 1/18 
  - attr 'position' FLOAT_VECTOR POINT
    - (-2.707, 0.354, 0.000)
    - (-3.000, 0.000, 0.000)
    - (-2.707, -0.354, 0.000)
      ...
    - (-2.354, 0.354, 2.449)
    - (-2.500, 0.000, 3.464)
    - (-2.354, -0.354, 2.449)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)

- Mesh 'SphereNonUniMirror' vtx:20 face:24 loop:84 edge:42
    - 12 5 2 1 4 ... 17 19 2 1 18 
    - 2/12 5/12 2/5 0/1 1/4 ... 18/19 13/17 0/17 2/19 1/18 
  - attr 'position' FLOAT_VECTOR POINT
    - (2.000, -0.212, -0.707)
    - (2.000, 0.000, -1.000)
    - (2.000, 0.212, -0.707)
      ...
    - (1.388, -0.212, -0.354)
    - (1.134, 0.000, -0.500)
    - (1.388, 0.212, -0.354)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)

- Mesh 'SphereNonUniMirrorRotated' vtx:20 face:24 loop:84 edge:42
    - 12 5 2 1 4 ... 17 19 2 1 18 
    - 2/12 5/12 2/5 0/1 1/4 ... 18/19 13/17 0/17 2/19 1/18 
  - attr 'position' FLOAT_VECTOR POINT
    - (3.525, 0.303, -0.477)
    - (3.564, 0.612, -0.660)
    - (3.859, 0.563, -0.456)
      ...
    - (3.413, 0.393, 0.216)
    - (3.407, 0.739, 0.320)
    - (3.748, 0.653, 0.236)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)

- Mesh 'SphereNonUniMirrorUVs' vtx:20 face:24 loop:84 edge:42
    - 12 2 5 1 0 ... 1 19 18 1 2 
    - 5/12 2/12 2/5 1/4 0/1 ... 18/19 13/17 0/17 2/19 1/18 
  - attr 'position' FLOAT_VECTOR POINT
    - (0.000, 0.212, 1.293)
    - (0.000, 0.000, 1.000)
    - (0.000, -0.212, 1.293)
      ...
    - (-0.612, 0.212, 1.646)
    - (-0.866, 0.000, 1.500)
    - (-0.612, -0.212, 1.646)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVMap' FLOAT2 CORNER
    - (0.000, 0.000)
    - (1.000, 0.000)
    - (1.000, 1.000)
      ...
    - (1.000, 0.000)
    - (1.000, 1.000)
    - (0.000, 1.000)

- Mesh 'SphereScale' vtx:20 face:24 loop:84 edge:42
    - 12 2 5 1 0 ... 1 19 18 1 2 
    - 5/12 2/12 2/5 1/4 0/1 ... 18/19 13/17 0/17 2/19 1/18 
  - attr 'position' FLOAT_VECTOR POINT
    - (2.000, 0.566, -2.566)
    - (2.000, 0.000, -2.800)
    - (2.000, -0.566, -2.566)
      ...
    - (1.510, 0.566, -2.283)
    - (1.307, 0.000, -2.400)
    - (1.510, -0.566, -2.283)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)

==== Objects: 7
- Obj 'SphereMirror' MESH data:'SphereMirror'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'SphereNonUni' MESH data:'SphereNonUni'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'SphereNonUniLargeRot' MESH data:'SphereNonUniLargeRot'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'SphereNonUniMirror' MESH data:'SphereNonUniMirror'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'SphereNonUniMirrorRotated' MESH data:'SphereNonUniMirrorRotated'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'SphereNonUniMirrorUVs' MESH data:'SphereNonUniMirrorUVs'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'SphereScale' MESH data:'SphereScale'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

