==== Meshes: 3
- Mesh 'materials' vtx:8 face:6 loop:24 edge:12
    - 3 2 1 0 0 ... 0 4 5 6 7 
    - 0/3 2/3 1/2 0/1 0/4 ... 2/6 5/6 3/7 6/7 4/7 
  - attr 'position' FLOAT_VECTOR POINT
    - (-1.000, -1.000, 1.000)
    - (-1.000, 1.000, 1.000)
    - (1.000, 1.000, 1.000)
      ...
    - (-1.000, 1.000, -1.000)
    - (1.000, 1.000, -1.000)
    - (1.000, -1.000, -1.000)
  - attr 'material_index' INT FACE
    - 0 1 2 3 3 3 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 1 
  - 4 materials
    - 'no_textures_red' 'four_maps' 'Clay' 'Hat' 

- Mesh 'ObjMtlAfter' vtx:3 face:1 loop:3 edge:3
    - 0 1 2 
    - 0/2 0/1 1/2 
  - attr 'position' FLOAT_VECTOR POINT
    - (3.000, 0.000, 0.000)
    - (4.000, 0.000, 2.000)
    - (5.000, 0.000, 0.000)
  - attr 'material_index' INT FACE
    - 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 
  - 2 materials
    - 'no_textures_red' 'Clay' 

- Mesh 'ObjMtlBefore' vtx:3 face:1 loop:3 edge:3
    - 0 1 2 
    - 0/2 0/1 1/2 
  - attr 'position' FLOAT_VECTOR POINT
    - (6.000, 0.000, 0.000)
    - (7.000, 0.000, 2.000)
    - (8.000, 0.000, 0.000)
  - attr 'material_index' INT FACE
    - 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 
  - 1 materials
    - 'Clay' 

==== Objects: 3
- Obj 'materials' MESH data:'materials'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'ObjMtlAfter' MESH data:'ObjMtlAfter'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'ObjMtlBefore' MESH data:'ObjMtlBefore'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

==== Materials: 4
- Mat 'Clay'
  - base color (0.800, 0.683, 0.536)
  - specular ior 0.500
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.336
  - metallic 0.000
  - ior 1.450
  - viewport diffuse (0.800, 0.683, 0.536, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.000, roughness 0.336
  - backface False probe True shadow False

- Mat 'four_maps'
  - base color (0.800, 0.800, 0.800) tex:'texture.png' (//obj/texture.png) a:False
  - specular ior 0.500
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.000 tex:'sometexture_Roughness.png' (sometexture_Roughness.png) a:False Non-Color
  - metallic 0.000 tex:'sometexture_Metallic.png' (sometexture_Metallic.png) a:False Non-Color
  - ior 1.450
  - normalmap 1.000 tex:'sometexture_Normal.png' (sometexture_Normal.png) a:False data
  - viewport diffuse (0.800, 0.800, 0.800, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.000, roughness 0.000
  - backface False probe True shadow False

- Mat 'Hat'
  - base color (0.800, 0.800, 0.800) tex:'someHatTexture_BaseColor.jpg' (someHatTexture_BaseColor.jpg) a:False
  - specular ior 0.500
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.106 tex:'someHatTexture_Roughness.jpg' (someHatTexture_Roughness.jpg) a:False Non-Color
  - metallic 0.000 tex:'someHatTexture_Metalness.jpg' (someHatTexture_Metalness.jpg) a:False Non-Color
  - ior 1.500
  - normalmap 0.500 tex:'someHatTexture_Normal.jpg' (someHatTexture_Normal.jpg) a:False data
  - viewport diffuse (0.800, 0.800, 0.800, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.000, roughness 0.106
  - backface False probe True shadow False

- Mat 'no_textures_red'
  - base color (0.800, 0.300, 0.100)
  - specular ior 0.000
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.925
  - metallic 0.000
  - ior 1.500
  - viewport diffuse (0.800, 0.300, 0.100, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.000, roughness 0.925
  - backface False probe True shadow False

==== Images: 8
- Image 'someHatTexture_BaseColor.jpg' 0x0 0bpp
- Image 'someHatTexture_Metalness.jpg' 0x0 0bpp
- Image 'someHatTexture_Normal.jpg' 0x0 0bpp
- Image 'someHatTexture_Roughness.jpg' 0x0 0bpp
- Image 'sometexture_Metallic.png' 0x0 0bpp
- Image 'sometexture_Normal.png' 0x0 0bpp
- Image 'sometexture_Roughness.png' 0x0 0bpp
- Image 'texture.png' 4x4 24bpp

