==== Meshes: 1
- Mesh 'ObjectWithAReallyLongNameToCheckHowImportHandlesNamesThatAreLon' vtx:3 face:1 loop:3 edge:3
    - 0 1 2 
    - 0/2 0/1 1/2 
  - attr 'position' FLOAT_VECTOR POINT
    - (1.000, 2.000, 3.000)
    - (6.000, 5.000, 4.000)
    - (7.000, 8.000, 9.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 
  - attr 'material_index' INT FACE
    - 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (-26125, 32767)
    - (-26125, -3947)
    - (-26125, -17795)
  - attr 'UVMap' FLOAT2 CORNER
    - (0.500, 0.250)
    - (0.500, 0.250)
    - (1.000, 0.750)

==== Objects: 1
- Obj 'ObjectWithAReallyLongNameToCheckHowImportHandlesNamesThatAreLon' MESH data:'ObjectWithAReallyLongNameToCheckHowImportHandlesNamesThatAreLon'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

