==== Meshes: 4
- Mesh 'CubeMRGB' vtx:8 face:6 loop:24 edge:12
    - 0 4 6 2 3 ... 3 5 4 0 1 
    - 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1 
  - attr 'Color' FLOAT_COLOR POINT
    - (0.871, 0.631, 0.527, 1.000)
    - (0.216, 0.216, 0.216, 1.000)
    - (0.051, 0.051, 0.051, 1.000)
      ...
    - (0.000, 0.527, 0.000, 1.000)
    - (0.745, 0.000, 0.000, 1.000)
    - (0.014, 0.014, 0.014, 1.000)
  - attr 'position' FLOAT_VECTOR POINT
    - (4.000, 1.000, -1.000)
    - (4.000, -1.000, -1.000)
    - (4.000, 1.000, 1.000)
      ...
    - (2.000, -1.000, -1.000)
    - (2.000, 1.000, 1.000)
    - (2.000, -1.000, 1.000)
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 1 

- Mesh 'CubeXYZRGB' vtx:8 face:6 loop:24 edge:12
    - 0 4 6 2 3 ... 3 5 4 0 1 
    - 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1 
  - attr 'Color' FLOAT_COLOR POINT
    - (0.604, 0.319, 0.133, 1.000)
    - (0.073, 0.033, 0.010, 1.000)
    - (0.214, 0.214, 0.214, 1.000)
      ...
    - (0.010, 0.010, 0.073, 1.000)
    - (0.010, 0.073, 0.319, 1.000)
    - (0.010, 0.073, 1.000, 1.000)
  - attr 'position' FLOAT_VECTOR POINT
    - (1.000, 1.000, -1.000)
    - (1.000, -1.000, -1.000)
    - (1.000, 1.000, 1.000)
      ...
    - (-1.000, -1.000, -1.000)
    - (-1.000, 1.000, 1.000)
    - (-1.000, -1.000, 1.000)
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 1 

- Mesh 'TriMRGB' vtx:3 face:1 loop:3 edge:3
    - 0 1 2 
    - 0/2 0/1 1/2 
  - attr 'Color' FLOAT_COLOR POINT
    - (1.000, 0.000, 0.000, 1.000)
    - (0.000, 1.000, 0.000, 1.000)
    - (0.000, 0.000, 1.000, 1.000)
  - attr 'position' FLOAT_VECTOR POINT
    - (12.000, 1.000, -1.000)
    - (12.000, -1.000, -1.000)
    - (10.000, 0.000, -1.000)
  - attr 'material_index' INT FACE
    - 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 

- Mesh 'TriNoColors' vtx:3 face:1 loop:3 edge:3
    - 0 1 2 
    - 0/2 0/1 1/2 
  - attr 'position' FLOAT_VECTOR POINT
    - (8.000, 1.000, -1.000)
    - (8.000, -1.000, -1.000)
    - (6.000, 0.000, -1.000)
  - attr 'material_index' INT FACE
    - 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 

==== Objects: 4
- Obj 'CubeMRGB' MESH data:'CubeMRGB'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'CubeXYZRGB' MESH data:'CubeXYZRGB'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'TriMRGB' MESH data:'TriMRGB'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'TriNoColors' MESH data:'TriNoColors'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

