==== Meshes: 3
- Mesh 'CubeNonOrigin' vtx:8 face:6 loop:24 edge:12
    - 0 4 6 2 3 ... 3 5 4 0 1 
    - 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1 
  - attr 'position' FLOAT_VECTOR POINT
    - (8.000, 2.000, -4.000)
    - (8.000, -2.000, -4.000)
    - (8.000, 2.000, 0.000)
      ...
    - (4.000, -2.000, -4.000)
    - (4.000, 2.000, 0.000)
    - (4.000, -2.000, 0.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 0 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)

- Mesh 'CubeNonOriginRotated' vtx:8 face:6 loop:24 edge:12
    - 0 4 6 2 3 ... 3 5 4 0 1 
    - 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1 
  - attr 'position' FLOAT_VECTOR POINT
    - (13.091, 1.121, -1.091)
    - (10.993, -2.225, -0.457)
    - (15.457, 0.225, 2.007)
      ...
    - (8.543, -0.225, 1.993)
    - (13.007, 2.225, 4.457)
    - (10.909, -1.121, 5.091)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 0 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)

- Mesh 'CubeOrigin' vtx:8 face:6 loop:24 edge:12
    - 0 4 6 2 3 ... 3 5 4 0 1 
    - 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1 
  - attr 'position' FLOAT_VECTOR POINT
    - (2.000, 2.000, -2.000)
    - (2.000, -2.000, -2.000)
    - (2.000, 2.000, 2.000)
      ...
    - (-2.000, -2.000, -2.000)
    - (-2.000, 2.000, 2.000)
    - (-2.000, -2.000, 2.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 0 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)

==== Objects: 3
- Obj 'CubeNonOrigin' MESH data:'CubeNonOrigin'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'CubeNonOriginRotated' MESH data:'CubeNonOriginRotated'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'CubeOrigin' MESH data:'CubeOrigin'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

