==== Meshes: 3
- Mesh 'Big_Cube' vtx:8 face:6 loop:24 edge:12
    - 0 1 3 2 2 ... 0 7 3 1 5 
    - 0/2 0/1 1/3 2/3 2/6 ... 4/6 5/7 4/5 0/4 1/5 
  - attr 'position' FLOAT_VECTOR POINT
    - (-6.200, -6.200, -4.200)
    - (-6.200, 6.200, -4.200)
    - (-6.200, -6.200, -16.600)
      ...
    - (6.200, 6.200, -4.200)
    - (6.200, -6.200, -16.600)
    - (6.200, 6.200, -16.600)
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 1 

- Mesh 'Little_Cube' vtx:8 face:6 loop:24 edge:12
    - 0 1 3 2 2 ... 0 7 3 1 5 
    - 0/2 0/1 1/3 2/3 2/6 ... 4/6 5/7 4/5 0/4 1/5 
  - attr 'position' FLOAT_VECTOR POINT
    - (-1.000, -1.000, 1.000)
    - (-1.000, 1.000, 1.000)
    - (-1.000, -1.000, -1.000)
      ...
    - (1.000, 1.000, 1.000)
    - (1.000, -1.000, -1.000)
    - (1.000, 1.000, -1.000)
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 1 

- Mesh 'Tiny_Cube' vtx:8 face:6 loop:24 edge:12
    - 0 1 3 2 2 ... 0 7 3 1 5 
    - 0/2 0/1 1/3 2/3 2/6 ... 4/6 5/7 4/5 0/4 1/5 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.200, -0.200, 2.200)
    - (-0.200, 0.200, 2.200)
    - (-0.200, -0.200, 1.800)
      ...
    - (0.200, 0.200, 2.200)
    - (0.200, -0.200, 1.800)
    - (0.200, 0.200, 1.800)
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 1 

==== Objects: 3
- Obj 'Big_Cube' MESH data:'Big_Cube'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 0.080, 0.080, 0.080
- Obj 'Little_Cube' MESH data:'Little_Cube'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 0.080, 0.080, 0.080
- Obj 'Tiny_Cube' MESH data:'Tiny_Cube'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 0.080, 0.080, 0.080

