==== Meshes: 1
- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
    - 0 4 6 2 3 ... 3 5 4 0 1 
    - 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1 
  - attr 'position' FLOAT_VECTOR POINT
    - (1.000, 1.000, 1.000)
    - (1.000, 1.000, -1.000)
    - (1.000, -1.000, 1.000)
      ...
    - (-1.000, 1.000, -1.000)
    - (-1.000, -1.000, 1.000)
    - (-1.000, -1.000, -1.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 0 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (9963, -16382)
    - (9963, -16382)
    - (9963, -16382)
      ...
    - (9963, -16382)
    - (9963, -16382)
    - (9963, -16382)
  - attr 'UVMap' FLOAT2 CORNER
    - (0.625, 0.500)
    - (0.875, 0.500)
    - (0.875, 0.750)
      ...
    - (0.625, 0.250)
    - (0.625, 0.500)
    - (0.375, 0.500)

==== Objects: 1
- Obj 'Cube' MESH data:'Cube'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

