==== Meshes: 1
- Mesh 'Cube' vtx:8 face:12 loop:36 edge:18
    - 1 3 0 7 5 ... 6 7 0 3 7 
    - 0/1 1/3 0/3 4/7 5/7 ... 3/7 0/7 6/7 5/6 2/6 
  - attr 'position' FLOAT_VECTOR POINT
    - (1.000, 1.000, -1.000)
    - (1.000, -1.000, -1.000)
    - (-1.000, -1.000, -1.000)
      ...
    - (1.000, -1.000, 1.000)
    - (-1.000, -1.000, 1.000)
    - (-1.000, 1.000, 1.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 0 1 1 0 ... 1 0 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVMap' FLOAT2 CORNER
    - (1.000, 0.293)
    - (0.000, 0.293)
    - (0.500, 0.586)
      ...
    - (0.500, 0.586)
    - (0.000, 0.293)
    - (0.000, 0.707)

==== Objects: 1
- Obj 'Cube' MESH data:'Cube'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

