==== Meshes: 1
- Mesh 'Mesh' vtx:290 face:288 loop:1152 edge:576
    - 0 4 5 1 1 ... 161 161 212 282 266 
    - 0/1 0/4 4/5 1/5 1/166 ... 160/269 156/161 157/161 161/266 161/212 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.938, 0.000, 5.250)
    - (-0.875, -0.375, 5.250)
    - (-0.938, 0.000, 5.625)
      ...
    - (0.688, -0.688, 4.500)
    - (0.688, -0.688, 3.000)
    - (0.688, -0.688, 1.500)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 1 0 1 0 ... 1 1 0 1 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - vertex groups:
    - 2=0.959 1=0.041
    - 2=0.959 1=0.041
    - 2=0.979 1=0.021
    - 2=0.959 1=0.041
    - 2=0.939 1=0.061
  - 1 materials
    - 'unnamed' 

==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 0.010, 0.010, 0.010
  - posed bone 'Bottom'
      2.000 0.000 0.000 0.000
      0.000 1.000 0.000 0.000
      0.000 0.000 1.000 0.000
  - posed bone 'Middle'
      0.707 1.414 0.000 0.000
      -0.707 1.414 0.000 0.000
      0.000 0.000 1.000 0.000
  - posed bone 'Skeleton'
    - props: int:Look=1
  - posed bone 'Top'
      0.707 0.707 0.000 0.000
      -0.707 0.707 0.000 0.000
      0.000 0.000 1.000 0.000
  - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'Skin' MESH data:'Mesh' par:'Armature'
  - matrix_parent_inverse:
      0.000 -1.000 0.000 0.000
      0.000 0.000 1.000 0.000
      -1.000 0.000 0.000 0.000
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - 3 vertex groups
    - 'Bottom' 'Middle' 'Top' 
  - 1 modifiers
    - ARMATURE 'Armature'
  - props: int:Look=1 fl:Size=100.000

==== Materials: 1
- Mat 'unnamed'
  - base color (0.800, 0.800, 0.800)
  - specular ior 1.000
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.649
  - metallic 0.000
  - ior 1.500
  - viewport diffuse (0.800, 0.800, 0.800, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 1.000
  - viewport metallic 0.000, roughness 0.649
  - backface False probe True shadow False
  - props: f3:Ambient=(1.000, 1.000, 1.000) f3:Diffuse=(0.640, 0.640, 0.640) f3:Emissive=(0.000, 0.000, 0.000) fl:Opacity=1.000 fl:Reflectivity=0.000 fl:Shininess=12.300 f3:Specular=(0.500, 0.500, 0.500)

==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 49.0) layers:1
- ActionLayer Layer strips:1
 - Keyframe strip channelbags:1
 - Channelbag slot 'OBArmature' curves:20
  - fcu 'pose.bones["Bottom"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
    - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
    - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bottom"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
    - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
    - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bottom"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
    - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
    - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bottom"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
    - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
    - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bottom"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
    - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
    - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bottom"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
    - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
    - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bottom"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
    - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
    - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bottom"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
    - (1.000, 2.000) lh:(-7.000, 2.000 AUTO_CLAMPED) rh:(9.000, 2.000 AUTO_CLAMPED)
    - (25.000, 3.000) lh:(17.000, 3.000 AUTO_CLAMPED) rh:(33.000, 3.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bottom"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
    - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
    - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bottom"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bottom'
    - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
    - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Middle"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle'
    - (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED)
    - (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Middle"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle'
    - (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED)
    - (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Middle"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle'
    - (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED)
    - (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Middle"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle'
    - (1.000, 0.924) lh:(-15.000, 0.924 AUTO_CLAMPED) rh:(17.000, 0.924 AUTO_CLAMPED)
    - (49.000, 0.924) lh:(33.000, 0.924 AUTO_CLAMPED) rh:(65.000, 0.924 AUTO_CLAMPED)
  - fcu 'pose.bones["Middle"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Middle'
    - (1.000, 0.000) lh:(-15.000, 0.000 AUTO_CLAMPED) rh:(17.000, 0.000 AUTO_CLAMPED)
    - (49.000, 0.000) lh:(33.000, 0.000 AUTO_CLAMPED) rh:(65.000, 0.000 AUTO_CLAMPED)

==== Armatures: 1
- Armature 'Armature' 4 bones
  - bone 'Bottom' parent:'Skeleton' h:(0.000, -0.010, 0.000) t:(-1.900, -0.010, 0.000) radius h:0.100 t:0.050
      0.000 -1.000 0.000 0.000
      1.000 0.000 0.000 0.000
      0.000 0.000 1.000 0.000
  - bone 'Middle' parent:'Bottom' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050
      0.000 -1.000 0.000 0.000
      1.000 0.000 0.000 1.900
      0.000 0.000 1.000 0.000
  - bone 'Skeleton' h:(0.000, 0.000, 0.000) t:(0.000, 0.000, -0.010) radius h:0.100 t:0.050
      1.000 0.000 0.000 0.000
      0.000 0.000 1.000 0.000
      0.000 -1.000 0.000 0.000
  - bone 'Top' parent:'Middle' h:(1.900, -1.900, 0.000) t:(1.900, 0.000, 0.000) radius h:0.100 t:0.050
      0.000 -1.000 0.000 0.000
      1.000 0.000 0.000 3.800
      0.000 0.000 1.000 0.000

