==== Meshes: 1
- Mesh 'Mesh' vtx:90 face:88 loop:352 edge:176
    - 0 46 24 49 2 ... 87 22 89 45 73 
    - 0/46 24/46 24/49 0/49 2/47 ... 22/89 45/85 45/89 45/87 45/73 
  - attr 'position' FLOAT_VECTOR POINT
    - (-1.351, 23.669, 7.840)
    - (-9.259, 31.474, 7.840)
    - (-9.156, 15.760, 7.840)
      ...
    - (20.701, 43.243, 43.813)
    - (10.025, 53.780, 59.049)
    - (20.701, 43.243, 59.049)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (1.000, 0.000)
    - (1.000, 0.500)
    - (0.500, 0.500)
      ...
    - (0.125, 0.000)
    - (0.000, 0.000)
    - (0.125, 0.000)
  - vertex groups:
    - 0=1.000
    - 0=1.000
    - 0=1.000
    - 0=1.000
    - 1=1.000

==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 0.010, 0.010, 0.010
  - posed bone 'Bone001'
      0.994 -0.108 0.000 0.000
      0.108 0.994 0.000 0.000
      0.000 0.000 1.000 0.000
    - props: int:MaxHandle=5
  - posed bone 'Bone002'
      0.961 -0.275 0.000 0.000
      0.275 0.961 0.000 0.000
      0.000 0.000 1.000 0.000
    - props: int:MaxHandle=6
  - posed bone 'Bone003'
      0.937 -0.350 0.000 0.000
      0.350 0.937 0.000 0.000
      0.000 0.000 1.000 0.000
    - props: int:MaxHandle=7
  - posed bone 'Bone004'
      0.929 -0.370 0.000 0.000
      0.370 0.929 0.000 0.000
      0.000 0.000 1.000 0.000
    - props: int:MaxHandle=8
  - posed bone 'Bone005'
    - props: int:MaxHandle=9
  - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'Box001' MESH data:'Mesh' par:'Armature'
  - pos -28.944, 3.680, -8.674
  - rot 1.574, -0.779, 1.573 (XYZ)
  - scl 1.000, 1.000, 1.000
  - 5 vertex groups
    - 'Bone001' 'Bone002' 'Bone003' 'Bone004' 'Bone005' 
  - 1 modifiers
    - ARMATURE 'Armature'
  - props: int:MaxHandle=2

==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 25.0) layers:1
- ActionLayer Layer strips:1
 - Keyframe strip channelbags:1
 - Channelbag slot 'OBArmature' curves:40
  - fcu 'pose.bones["Bone001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
    - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
    - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
    - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
    - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
    - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
    - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
    - (1.000, 0.999) lh:(-7.000, 0.999 AUTO_CLAMPED) rh:(9.000, 0.999 AUTO_CLAMPED)
    - (25.000, 0.766) lh:(17.000, 0.766 AUTO_CLAMPED) rh:(33.000, 0.766 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
    - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
    - (25.000, 0.040) lh:(17.000, 0.040 AUTO_CLAMPED) rh:(33.000, 0.040 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
    - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
    - (25.000, 0.640) lh:(17.000, 0.640 AUTO_CLAMPED) rh:(33.000, 0.640 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
    - (1.000, 0.054) lh:(-7.000, 0.054 AUTO_CLAMPED) rh:(9.000, 0.054 AUTO_CLAMPED)
    - (25.000, 0.041) lh:(17.000, 0.041 AUTO_CLAMPED) rh:(33.000, 0.041 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
    - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
    - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
    - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
    - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone001'
    - (1.000, 1.000) lh:(-7.000, 1.000 AUTO_CLAMPED) rh:(9.000, 1.000 AUTO_CLAMPED)
    - (25.000, 1.000) lh:(17.000, 1.000 AUTO_CLAMPED) rh:(33.000, 1.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002'
    - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
    - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002'
    - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
    - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002'
    - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
    - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002'
    - (1.000, 0.990) lh:(-7.000, 0.990 AUTO_CLAMPED) rh:(9.000, 0.990 AUTO_CLAMPED)
    - (25.000, 0.945) lh:(17.000, 0.945 AUTO_CLAMPED) rh:(33.000, 0.945 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Bone002'
    - (1.000, 0.000) lh:(-7.000, 0.000 AUTO_CLAMPED) rh:(9.000, 0.000 AUTO_CLAMPED)
    - (25.000, 0.000) lh:(17.000, 0.000 AUTO_CLAMPED) rh:(33.000, 0.000 AUTO_CLAMPED)

==== Armatures: 1
- Armature 'Armature' 5 bones
  - bone 'Bone001' h:(-25.412, -19.306, 1.511) t:(-25.613, -19.306, 25.028) radius h:0.100 t:0.050
      1.000 -0.009 0.000 -25.412
      0.000 0.000 -1.000 -19.306
      0.009 1.000 0.000 1.511
  - bone 'Bone002' parent:'Bone001' h:(23.518, -23.518, 0.000) t:(23.333, 1.811, 0.000) radius h:0.100 t:0.050
      1.000 -0.016 0.000 -1.894
      0.000 0.000 -1.000 -19.306
      0.016 1.000 0.000 1.712
  - bone 'Bone003' parent:'Bone002' h:(25.330, -25.330, 0.000) t:(1.410, -25.151, 0.000) radius h:0.100 t:0.050
      -0.008 -1.000 0.000 23.433
      0.000 0.000 -1.000 -19.306
      1.000 -0.008 0.000 2.114
  - bone 'Bone004' parent:'Bone003' h:(23.920, -23.920, 0.000) t:(23.947, 3.216, 0.000) radius h:0.100 t:0.050
      -0.007 -1.000 0.000 23.232
      0.000 0.000 -1.000 -19.306
      1.000 -0.007 0.000 26.033
  - bone 'Bone005' parent:'Bone004' h:(27.136, -27.136, 0.000) t:(27.136, 0.000, 0.000) radius h:0.100 t:0.050
      -0.007 -1.000 0.000 23.031
      0.000 0.000 -1.000 -19.306
      1.000 -0.007 0.000 53.169

