==== Meshes: 1
- Mesh 'Suzanne' vtx:507 face:500 loop:1968 edge:1005
    - 46 44 2 0 3 ... 389 504 322 320 390 
    - 44/46 2/44 0/2 0/46 3/45 ... 496/500 313/505 314/506 321/503 322/504 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.438, -0.766, 0.164)
    - (0.438, -0.766, 0.164)
    - (-0.500, -0.688, 0.094)
      ...
    - (-0.789, 0.328, -0.125)
    - (0.859, 0.383, 0.383)
    - (-0.859, 0.383, 0.383)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 4 0 4 0 4 ... 3 2 3 2 3 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVMap' FLOAT2 CORNER
    - (0.899, 0.615)
    - (0.939, 0.615)
    - (0.917, 0.564)
      ...
    - (0.223, 0.539)
    - (0.342, 0.588)
    - (0.242, 0.641)
  - 7 materials
    - 'LeftEye' 'Monkey' 'LeftEar' 'RightEar' 'RightEye' 'Nose' 'Pupil' 

==== Objects: 1
- Obj 'Suzanne' MESH data:'Suzanne'
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

==== Materials: 7
- Mat 'LeftEar'
  - base color (0.800, 0.006, 0.377)
  - specular ior 0.500
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.000
  - metallic 0.000
  - ior 1.500
  - viewport diffuse (0.800, 0.006, 0.377, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.000, roughness 0.000
  - backface False probe True shadow False

- Mat 'LeftEye'
  - base color (0.747, 0.000, 0.801)
  - specular ior 0.500
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.148
  - metallic 0.000
  - ior 1.500
  - viewport diffuse (0.747, 0.000, 0.801, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.000, roughness 0.148
  - backface False probe True shadow False

- Mat 'Monkey'
  - base color (0.077, 0.017, 0.000)
  - specular ior 0.500
  - specular tint (1.000, 1.000, 1.000)
  - roughness 1.000
  - metallic 0.000
  - ior 1.500
  - viewport diffuse (0.077, 0.017, 0.000, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.000, roughness 1.000
  - backface False probe True shadow False

- Mat 'Nose'
  - base color (0.800, 0.800, 0.800)
  - specular ior 0.500
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.007
  - metallic 0.423
  - ior 1.500
  - viewport diffuse (0.800, 0.800, 0.800, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.423, roughness 0.007
  - backface False probe True shadow False

- Mat 'Pupil'
  - base color (0.800, 0.800, 0.800)
  - specular ior 0.500
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.099
  - metallic 0.000
  - ior 1.500
  - viewport diffuse (0.800, 0.800, 0.800, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.000, roughness 0.099
  - backface False probe True shadow False

- Mat 'RightEar'
  - base color (0.000, 0.462, 0.800)
  - specular ior 0.500
  - specular tint (1.000, 1.000, 1.000)
  - roughness 1.000
  - metallic 0.000
  - ior 1.500
  - viewport diffuse (0.000, 0.462, 0.800, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.000, roughness 1.000
  - backface False probe True shadow False

- Mat 'RightEye'
  - base color (0.800, 0.000, 0.001)
  - specular ior 0.500
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.134
  - metallic 0.000
  - ior 1.500
  - viewport diffuse (0.800, 0.000, 0.001, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.000, roughness 0.134
  - backface False probe True shadow False

