==== Meshes: 1
- Mesh 'Plane' vtx:8 face:3 loop:12 edge:10
    - 4 5 3 2 0 ... 4 4 5 7 6 
    - 4/5 3/5 2/3 2/4 0/1 1/5 0/4 5/7 6/7 4/6 
  - attr 'position' FLOAT_VECTOR POINT
    - (-1.000, -1.000, 0.000)
    - (1.000, -1.000, 0.000)
    - (-1.000, 1.000, 0.000)
      ...
    - (1.000, 0.000, 0.000)
    - (-1.000, 0.000, 1.000)
    - (1.000, 0.000, 1.000)
  - attr 'crease_edge' FLOAT EDGE
    - 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVMap' FLOAT2 CORNER
    - (0.666, 0.667)
    - (0.000, 0.667)
    - (0.000, 0.333)
      ...
    - (0.000, 1.000)
    - (0.000, 0.667)
    - (0.666, 0.667)

==== Objects: 1
- Obj 'Plane' MESH data:'Plane'
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - 1 modifiers
    - SUBSURF 'Subdivision' levels:1/1 type:CATMULL_CLARK crease:True

