==== Meshes: 3
- Mesh 'Mesh' vtx:240 face:80 loop:240 edge:240
    - 0 1 2 3 4 ... 235 236 237 238 239 
    - 0/1 1/2 0/2 3/4 4/5 ... 235/236 234/236 237/238 238/239 237/239 
  - attr 'position' FLOAT_VECTOR POINT
    - (0.944, 2.905, 10.752)
    - (0.000, 0.000, 11.620)
    - (3.055, 0.000, 10.752)
      ...
    - (4.204, -3.055, 3.212)
    - (2.471, -1.795, 0.868)
    - (4.942, 0.000, 2.756)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (1.967, 1.459)
    - (1.070, 1.805)
    - (1.070, 0.843)
      ...
    - (1.003, 1.730)
    - (1.399, 0.853)
    - (1.964, 1.783)
  - vertex groups:
    - 0=0.544 1=0.456
    - 0=0.500 1=0.500
    - 0=0.546 1=0.454
    - 0=0.875 1=0.125
    - 0=0.546 1=0.454

- Mesh 'Mesh.001' vtx:26 face:24 loop:96 edge:48
    - 0 3 4 1 1 ... 15 25 18 9 12 
    - 0/3 3/4 1/4 0/1 4/5 ... 15/24 3/25 24/25 18/25 12/25 
  - attr 'position' FLOAT_VECTOR POINT
    - (-3.000, -2.500, 0.000)
    - (0.000, -2.500, 0.000)
    - (3.000, -2.500, 0.000)
      ...
    - (0.000, 2.500, 1.500)
    - (-3.000, 2.500, 1.500)
    - (-3.000, 0.000, 1.500)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 0 0 1 0 ... 1 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - vertex groups:
    - 1=0.585 0=0.415
    - 1=0.999 2=0.001 0=0.000
    - 1=0.582 2=0.418
    - 1=0.567 0=0.433
    - 1=0.983 2=0.009 0=0.008

- Mesh 'Mesh.002' vtx:50 face:96 loop:288 edge:144
    - 0 2 1 0 3 ... 47 48 49 48 37 
    - 0/2 1/2 0/1 0/3 2/3 ... 44/49 45/49 46/49 47/49 48/49 
  - attr 'position' FLOAT_VECTOR POINT
    - (0.000, 0.000, 0.000)
    - (3.784, 0.000, 0.000)
    - (3.277, 1.892, 0.000)
      ...
    - (0.000, 0.000, 9.521)
    - (0.000, 0.000, 9.521)
    - (0.000, 0.000, 9.521)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 1 0 0 1 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (32767, 32767)
    - (32767, 32767)
    - (32767, 32767)
  - vertex groups:
    - 0=0.500 1=0.500
    - 1=0.553 0=0.447
    - 1=0.573 0=0.427
    - 1=0.614 0=0.386
    - 1=0.667 0=0.333

==== Objects: 4
- Obj 'Armature' ARMATURE data:'Armature'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 0.025, 0.025, 0.025
  - posed bone 'Bone001'
      0.156 -0.988 0.000 0.000
      0.988 0.156 0.000 0.000
      0.000 0.000 1.000 0.000
    - props: int:MaxHandle=18
  - posed bone 'Bone002'
      0.546 0.838 0.000 -4.551
      -0.838 0.546 0.000 -8.695
      0.000 0.000 1.000 0.000
    - props: int:MaxHandle=19
  - posed bone 'Bone003'
    - props: int:MaxHandle=20
  - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'Box001' MESH data:'Mesh.001' par:'Armature'
  - pos 14.576, -3.276, -0.154
  - rot -1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 2.345
  - 3 vertex groups
    - 'Bone001' 'Bone002' 'Bone003' 
  - 1 modifiers
    - ARMATURE 'Armature'
  - props: int:MaxHandle=3
- Obj 'Cone001' MESH data:'Mesh.002' par:'Armature'
  - pos 9.334, 16.333, -0.732
  - rot -1.571, 0.000, -0.574 (XYZ)
  - scl 1.000, 1.000, 1.000
  - 2 vertex groups
    - 'Bone002' 'Bone003' 
  - 1 modifiers
    - ARMATURE 'Armature'
  - props: int:MaxHandle=4
- Obj 'GeoSphere001' MESH data:'Mesh' par:'Armature'
  - pos 0.177, 0.000, 0.045
  - rot -1.571, 0.000, 0.000 (XYZ)
  - scl 0.750, 0.750, 0.750
  - 2 vertex groups
    - 'Bone001' 'Bone002' 
  - 1 modifiers
    - ARMATURE 'Armature'
  - props: int:MaxHandle=2

==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 31.0) layers:1
- ActionLayer Layer strips:1
 - Keyframe strip channelbags:1
 - Channelbag slot 'OBArmature' curves:30
  - fcu 'pose.bones["Bone001"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
    - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
    - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
    - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
    - (1.000, 0.760) lh:(-0.667, 0.760 AUTO_CLAMPED) rh:(2.667, 0.760 AUTO_CLAMPED)
    - (6.000, 0.419) lh:(4.333, 0.419 AUTO_CLAMPED) rh:(7.667, 0.419 AUTO_CLAMPED)
    - (11.000, 0.753) lh:(9.333, 0.753 AUTO_CLAMPED) rh:(12.667, 0.753 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
    - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
    - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
    - (1.000, 0.649) lh:(-0.667, 0.649 AUTO_CLAMPED) rh:(2.667, 0.649 AUTO_CLAMPED)
    - (6.000, 0.908) lh:(4.333, 0.908 AUTO_CLAMPED) rh:(7.667, 0.908 AUTO_CLAMPED)
    - (11.000, 0.658) lh:(9.333, 0.658 AUTO_CLAMPED) rh:(12.667, 0.658 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
    - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
    - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
    - (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
    - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
    - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
    - (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone001"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone001'
    - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
    - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
    - (11.000, 1.000) lh:(9.333, 1.000 AUTO_CLAMPED) rh:(12.667, 1.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002'
    - (11.000, -4.551) lh:(9.333, -4.551 AUTO_CLAMPED) rh:(12.667, -4.551 AUTO_CLAMPED)
    - (16.000, -4.551) lh:(14.333, -4.551 AUTO_CLAMPED) rh:(17.667, -4.551 AUTO_CLAMPED)
    - (21.000, -4.551) lh:(19.333, -4.551 AUTO_CLAMPED) rh:(22.667, -4.551 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002'
    - (11.000, -8.695) lh:(9.333, -8.695 AUTO_CLAMPED) rh:(12.667, -8.695 AUTO_CLAMPED)
    - (16.000, -8.695) lh:(14.333, -8.695 AUTO_CLAMPED) rh:(17.667, -8.695 AUTO_CLAMPED)
    - (21.000, -8.695) lh:(19.333, -8.695 AUTO_CLAMPED) rh:(22.667, -8.695 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002'
    - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
    - (16.000, 0.000) lh:(14.333, 0.000 AUTO_CLAMPED) rh:(17.667, 0.000 AUTO_CLAMPED)
    - (21.000, 0.000) lh:(19.333, 0.000 AUTO_CLAMPED) rh:(22.667, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002'
    - (11.000, 0.879) lh:(9.333, 0.879 AUTO_CLAMPED) rh:(12.667, 0.879 AUTO_CLAMPED)
    - (16.000, 0.703) lh:(14.333, 0.703 AUTO_CLAMPED) rh:(17.667, 0.703 AUTO_CLAMPED)
    - (21.000, 0.879) lh:(19.333, 0.879 AUTO_CLAMPED) rh:(22.667, 0.879 AUTO_CLAMPED)
  - fcu 'pose.bones["Bone002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3 grp:'Bone002'
    - (11.000, 0.000) lh:(9.333, 0.000 AUTO_CLAMPED) rh:(12.667, 0.000 AUTO_CLAMPED)
    - (16.000, 0.261) lh:(14.333, 0.261 AUTO_CLAMPED) rh:(17.667, 0.261 AUTO_CLAMPED)
    - (21.000, 0.002) lh:(19.333, 0.002 AUTO_CLAMPED) rh:(22.667, 0.002 AUTO_CLAMPED)

==== Armatures: 1
- Armature 'Armature' 3 bones
  - bone 'Bone001' h:(0.029, -1.344, 0.000) t:(-1.018, 8.903, 0.000) radius h:0.100 t:0.050
      0.995 -0.102 0.000 0.029
      0.102 0.995 0.000 -1.344
      0.000 0.000 1.000 0.000
  - bone 'Bone002' parent:'Bone001' h:(5.624, -1.671, 0.000) t:(-1.428, 3.071, 0.000) radius h:0.100 t:0.050
      0.471 -0.882 0.000 4.747
      0.882 0.471 0.000 7.812
      0.000 0.000 1.000 0.000
  - bone 'Bone003' parent:'Bone002' h:(8.498, -8.498, 0.000) t:(8.498, 0.000, 0.000) radius h:0.100 t:0.050
      0.471 -0.882 0.000 8.748
      0.882 0.471 0.000 15.309
      0.000 0.000 1.000 0.000

