==== Meshes: 4
- Mesh 'Mesh' vtx:50 face:48 loop:192 edge:96
    - 0 6 7 1 1 ... 30 49 36 18 24 
    - 0/6 6/7 1/7 0/1 7/8 ... 30/48 6/49 48/49 36/49 24/49 
  - attr 'position' FLOAT_VECTOR POINT
    - (-17.651, -5.224, 0.000)
    - (-10.590, -5.224, 0.000)
    - (-3.530, -5.224, 0.000)
      ...
    - (-10.590, 5.224, 2.799)
    - (-17.651, 5.224, 2.799)
    - (-17.651, 0.000, 2.799)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 0 0 1 0 ... 1 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - vertex groups:
    - 0=1.000
    - 0=1.000
    - 0=1.000
    - 1=1.000
    - 1=1.000

- Mesh 'Mesh.001' vtx:12 face:20 loop:60 edge:30
    - 0 1 2 0 2 ... 10 9 11 6 10 
    - 0/1 1/2 0/2 2/3 0/3 ... 7/11 6/11 8/11 9/11 10/11 
  - attr 'position' FLOAT_VECTOR POINT
    - (0.000, 0.000, 2.055)
    - (1.838, 0.000, 0.919)
    - (0.568, 1.748, 0.919)
      ...
    - (-0.568, -1.748, -0.919)
    - (1.487, -1.080, -0.919)
    - (0.000, 0.000, -2.055)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)

- Mesh 'Mesh.002' vtx:50 face:48 loop:192 edge:96
    - 0 6 7 1 1 ... 30 49 36 18 24 
    - 0/6 6/7 1/7 0/1 7/8 ... 30/48 6/49 48/49 36/49 24/49 
  - attr 'position' FLOAT_VECTOR POINT
    - (-17.651, -5.224, 0.000)
    - (-10.590, -5.224, 0.000)
    - (-3.530, -5.224, 0.000)
      ...
    - (-10.590, 5.224, 2.799)
    - (-17.651, 5.224, 2.799)
    - (-17.651, 0.000, 2.799)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 0 0 1 0 ... 1 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - vertex groups:
    - 0=1.000
    - 0=1.000
    - 0=1.000
    - 1=1.000
    - 1=1.000

- Mesh 'Mesh.003' vtx:8 face:6 loop:24 edge:12
    - 0 2 3 1 4 ... 7 2 0 4 6 
    - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 
  - attr 'position' FLOAT_VECTOR POINT
    - (-7.618, -3.593, 0.000)
    - (7.618, -3.593, 0.000)
    - (-7.618, 3.593, 0.000)
      ...
    - (7.618, -3.593, 4.662)
    - (-7.618, 3.593, 4.662)
    - (7.618, 3.593, 4.662)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)

==== Objects: 6
- Obj 'Armature' ARMATURE data:'Armature'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 0.025, 0.025, 0.025
  - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001'
      0.915 0.000 -0.403 0.000
      0.000 1.000 0.000 0.000
      0.403 0.000 0.915 0.000
    - props: int:MaxHandle=4
  - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
      0.663 0.000 -0.749 0.000
      0.000 1.000 0.000 0.000
      0.749 0.000 0.663 0.000
    - props: int:MaxHandle=5
  - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
      0.496 0.000 -0.868 0.000
      0.000 1.000 0.000 0.000
      0.868 0.000 0.496 0.000
    - props: int:MaxHandle=11
  - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004'
      0.636 0.000 0.772 0.000
      0.000 1.000 0.000 0.000
      -0.772 0.000 0.636 0.000
    - props: int:MaxHandle=12
  - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005'
      0.293 0.000 0.956 0.000
      0.000 1.000 0.000 0.000
      -0.956 0.000 0.293 0.000
    - props: int:MaxHandle=13
  - posed bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At'
      0.978 0.000 0.210 0.000
      0.000 1.000 0.000 0.000
      -0.210 0.000 0.978 0.000
    - props: int:MaxHandle=3
  - anim act:Take 001 slot:OBArmature blend:REPLACE drivers:0
- Obj 'Box_With_A_Long_Name_To_Test_Importer_Handling_Of_Names_That_A' MESH data:'Mesh.002' par:'Armature'
  - pos 0.679, 0.000, 15.811
  - rot -1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - 3 vertex groups
    - 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005' 
  - 1 modifiers
    - ARMATURE 'Armature'
  - props: int:MaxHandle=10
- Obj 'Box_With_A_Long_Name_To_Test_Importer_Handling_Of_Names_That_Ar' MESH data:'Mesh' par:'Armature'
  - pos 0.679, 0.000, -0.945
  - rot -1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - 3 vertex groups
    - 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' 
  - 1 modifiers
    - ARMATURE 'Armature'
  - props: int:MaxHandle=2
- Obj 'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' MESH data:'Mesh.003'
  - pos -0.261, -0.829, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 0.025, 0.025, 0.025
  - anim act:Take 001 slot:OBBox_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se blend:REPLACE drivers:0
  - props: int:MaxHandle=14
- Obj 'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' LIGHT data:'Light'
  - pos 0.567, -0.741, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 0.025, 0.025, 0.025
  - anim act:Take 001 slot:OBPoint_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_ blend:REPLACE drivers:0
  - props: int:MaxHandle=15
- Obj 'Sphere_Parented_To_Bone' MESH data:'Mesh.001' par:'Armature' par_type:BONE par_bone:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
  - pos 6.099, -21.143, 2.790
  - rot -0.390, 0.143, 0.733 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=9

==== Lights: 1
- Light 'Light' POINT col:(0.493, 0.172, 0.135) energy:1.000

==== Actions: 1
- Action 'Take 001' curverange:(1.0 .. 6.0) layers:1
- ActionLayer Layer strips:1
 - Keyframe strip channelbags:3
 - Channelbag slot 'OBArmature' curves:40
  - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
    - (1.000, 0.912) lh:(-0.667, 0.912 AUTO_CLAMPED) rh:(2.667, 0.912 AUTO_CLAMPED)
    - (6.000, 0.969) lh:(4.333, 0.969 AUTO_CLAMPED) rh:(7.667, 0.969 AUTO_CLAMPED)
  - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
    - (1.000, -0.411) lh:(-0.667, -0.411 AUTO_CLAMPED) rh:(2.667, -0.411 AUTO_CLAMPED)
    - (6.000, 0.248) lh:(4.333, 0.248 AUTO_CLAMPED) rh:(7.667, 0.248 AUTO_CLAMPED)
  - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
    - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
    - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
    - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
    - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002'
    - (1.000, 1.000) lh:(-0.667, 1.000 AUTO_CLAMPED) rh:(2.667, 1.000 AUTO_CLAMPED)
    - (6.000, 1.000) lh:(4.333, 1.000 AUTO_CLAMPED) rh:(7.667, 1.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
  - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
    - (1.000, 0.865) lh:(-0.667, 0.865 AUTO_CLAMPED) rh:(2.667, 0.865 AUTO_CLAMPED)
    - (6.000, 0.993) lh:(4.333, 0.993 AUTO_CLAMPED) rh:(7.667, 0.993 AUTO_CLAMPED)
  - fcu 'pose.bones["Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
 - Channelbag slot 'OBBox_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se' curves:9
  - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
    - (1.000, -0.261) lh:(0.000, -0.261 AUTO_CLAMPED) rh:(2.000, -0.261 AUTO_CLAMPED)
    - (4.000, 0.211) lh:(3.000, 0.211 AUTO_CLAMPED) rh:(5.000, 0.211 AUTO_CLAMPED)
  - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
    - (1.000, -0.829) lh:(0.000, -0.829 AUTO_CLAMPED) rh:(2.000, -0.829 AUTO_CLAMPED)
    - (4.000, -0.829) lh:(3.000, -0.829 AUTO_CLAMPED) rh:(5.000, -0.829 AUTO_CLAMPED)
  - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
    - (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
    - (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
  - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
    - (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
    - (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
  - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
    - (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
    - (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
  - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
    - (1.000, 0.000) lh:(0.000, 0.000 AUTO_CLAMPED) rh:(2.000, 0.000 AUTO_CLAMPED)
    - (4.000, 0.000) lh:(3.000, 0.000 AUTO_CLAMPED) rh:(5.000, 0.000 AUTO_CLAMPED)
  - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
    - (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED)
    - (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED)
  - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
    - (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED)
    - (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED)
  - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Box_Yellow_That_Is_Animated_And_Also_With_A_Long_Name_Let_Us_Se'
    - (1.000, 0.025) lh:(0.000, 0.025 AUTO_CLAMPED) rh:(2.000, 0.025 AUTO_CLAMPED)
    - (4.000, 0.025) lh:(3.000, 0.025 AUTO_CLAMPED) rh:(5.000, 0.025 AUTO_CLAMPED)
 - Channelbag slot 'OBPoint_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_' curves:9
  - fcu 'location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
    - (1.000, 0.567) lh:(-0.667, 0.567 AUTO_CLAMPED) rh:(2.667, 0.567 AUTO_CLAMPED)
    - (6.000, 1.148) lh:(4.333, 1.148 AUTO_CLAMPED) rh:(7.667, 1.148 AUTO_CLAMPED)
  - fcu 'location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
    - (1.000, -0.741) lh:(-0.667, -0.741 AUTO_CLAMPED) rh:(2.667, -0.741 AUTO_CLAMPED)
    - (6.000, -0.741) lh:(4.333, -0.741 AUTO_CLAMPED) rh:(7.667, -0.741 AUTO_CLAMPED)
  - fcu 'location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
  - fcu 'rotation_euler[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
  - fcu 'rotation_euler[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
  - fcu 'rotation_euler[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
    - (1.000, 0.000) lh:(-0.667, 0.000 AUTO_CLAMPED) rh:(2.667, 0.000 AUTO_CLAMPED)
    - (6.000, 0.000) lh:(4.333, 0.000 AUTO_CLAMPED) rh:(7.667, 0.000 AUTO_CLAMPED)
  - fcu 'scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
    - (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED)
    - (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED)
  - fcu 'scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
    - (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED)
    - (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED)
  - fcu 'scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:2 grp:'Point_Light_Object_Color_Blue_Light_Color_Animated_With_A_Long_'
    - (1.000, 0.025) lh:(-0.667, 0.025 AUTO_CLAMPED) rh:(2.667, 0.025 AUTO_CLAMPED)
    - (6.000, 0.025) lh:(4.333, 0.025 AUTO_CLAMPED) rh:(7.667, 0.025 AUTO_CLAMPED)

==== Armatures: 1
- Armature 'Armature' 6 bones
  - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' h:(14.180, -14.180, 0.000) t:(14.514, 1.105, 0.000) radius h:0.100 t:0.050
      1.000 0.012 0.000 0.097
      0.000 0.000 1.000 0.000
      0.012 -1.000 0.000 -1.241
  - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.002' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.001' h:(15.289, -15.289, 0.000) t:(15.289, 0.000, 0.000) radius h:0.100 t:0.050
      1.000 0.012 0.000 15.385
      0.000 0.000 1.000 0.000
      0.012 -1.000 0.000 -1.057
  - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' h:(-14.082, 0.000, 16.225) t:(-14.220, 0.000, 2.046) radius h:0.100 t:0.050
      1.000 -0.010 0.000 -14.082
      0.000 0.000 1.000 0.000
      -0.010 -1.000 0.000 16.225
  - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.003' h:(14.180, -14.180, 0.000) t:(14.514, 1.105, 0.000) radius h:0.100 t:0.050
      1.000 0.012 0.000 0.097
      0.000 0.000 1.000 0.000
      0.012 -1.000 0.000 16.086
  - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.005' parent:'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happen.004' h:(15.289, -15.289, 0.000) t:(15.289, 0.000, 0.000) radius h:0.100 t:0.050
      1.000 0.012 0.000 15.385
      0.000 0.000 1.000 0.000
      0.012 -1.000 0.000 16.271
  - bone 'Likewise_Here_Is_A_Bone_With_A_Long_Name_To_See_What_Happens_At' h:(-14.082, 0.000, -1.103) t:(-14.220, 0.000, -15.282) radius h:0.100 t:0.050
      1.000 -0.010 0.000 -14.082
      0.000 0.000 1.000 0.000
      -0.010 -1.000 0.000 -1.103

