==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
    - 0 2 3 1 4 ... 7 2 0 4 6 
    - 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.500, -0.500, 0.000)
    - (0.500, -0.500, 0.000)
    - (-0.500, 0.500, 0.000)
      ...
    - (0.500, -0.500, 1.000)
    - (-0.500, 0.500, 1.000)
    - (0.500, 0.500, 1.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)

==== Objects: 1
- Obj 'Box001' MESH data:'Mesh'
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 0.025, 0.025, 0.025
  - props: str:='foo' str:1='3' str:2='=4' str:AllOfThoseAre='ComingFrom 3dsmax User Defined' int:BoolProp=False f3:ColorProp=(0.161, 0.046, 0.314) fl:FloatPar=17.500 int:IntPar=23 int:MaxHandle=2 str:StringProp='foobar' str:UserDefined='Property' str:bar='' f4:fRGBAProp=(0.166, 0.248, 0.253, 0.253)

