==== Meshes: 1
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
    - 2 3 1 0 4 ... 1 4 2 0 6 
    - 0/2 2/3 1/3 0/1 2/4 ... 4/6 6/7 5/7 0/6 1/7 
  - attr 'position' FLOAT_VECTOR POINT
    - (-170.707, -100.000, 100.000)
    - (-170.707, 100.000, 100.000)
    - (218.538, -100.000, 100.000)
      ...
    - (218.538, 100.000, -100.000)
    - (-170.707, -100.000, -100.000)
    - (-170.707, 100.000, -100.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVW' FLOAT2 CORNER
    - (1.000, 0.000)
    - (1.000, 1.000)
    - (0.000, 1.000)
      ...
    - (1.000, 1.000)
    - (0.000, 1.000)
    - (0.000, 0.000)

==== Objects: 2
- Obj 'Camera' CAMERA data:'Camera'
  - pos 0.739, -5.814, 0.477
  - rot 1.495, -0.012, -0.040 (XYZ)
  - scl 0.010, 0.010, 0.010
- Obj 'Cube' MESH data:'Mesh'
  - pos 1.019, 13.299, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 0.010, 0.010, 0.010

==== Cameras: 1
- Cam 'Camera' PERSP lens:88.9 MILLIMETERS near:0.000 far:100.0 orthosize:1.0
  - fov 0.400 (h 0.400 v 0.371)
  - sensor 36.0x33.4 shift -0.095,-0.275

