==== Meshes: 1
- Mesh 'Mesh' vtx:3951 face:0 loop:0 edge:0
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.023, 1.014, -0.019)
    - (0.000, 1.015, -0.027)
    - (0.000, 1.016, -0.027)
      ...
    - (0.086, 1.085, 0.036)
    - (0.088, 1.098, 0.016)
    - (0.000, 1.086, 0.110)

==== Objects: 2
- Obj 'rb00_battle_00' ARMATURE data:'rb00_battle_00'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 0.010, 0.010, 0.010
- Obj 'rb00_battle_00.001' MESH data:'Mesh'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 0.010, 0.010, 0.010

==== Armatures: 1
- Armature 'rb00_battle_00' 1 bones
  - bone 'Character1_Reference' h:(0.000, 0.000, 0.000) t:(0.000, 1.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 0.000
      0.000 1.000 0.000 0.000
      0.000 0.000 1.000 0.000

