==== Meshes: 3
- Mesh 'Mesh' vtx:184 face:92 loop:276 edge:230
    - 0 1 2 1 0 ... 181 182 181 180 183 
    - 0/1 1/2 0/2 0/3 1/3 ... 180/181 181/182 180/182 180/183 181/183 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.108, 0.286, 0.029)
    - (-0.108, 0.286, 0.023)
    - (-0.108, 0.286, 0.023)
      ...
    - (-0.108, 0.294, 0.023)
    - (-0.108, 0.294, 0.023)
    - (-0.108, 0.294, 0.029)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - 1 materials
    - 'basic' 

- Mesh 'Mesh.001' vtx:92 face:88 loop:264 edge:178
    - 0 1 2 1 0 ... 39 70 38 70 39 
    - 0/1 1/2 0/2 0/3 1/3 ... 89/91 70/89 70/91 39/89 39/70 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.108, 0.307, 0.034)
    - (-0.108, 0.304, 0.032)
    - (-0.108, 0.304, 0.034)
      ...
    - (-0.108, 0.313, 0.036)
    - (-0.108, 0.313, 0.029)
    - (-0.108, 0.312, 0.029)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - 1 materials
    - 'basic' 

- Mesh 'Mesh.002' vtx:9 face:5 loop:15 edge:12
    - 0 1 2 1 0 ... 6 7 6 5 8 
    - 0/1 1/2 0/2 0/3 1/3 ... 5/6 6/7 5/7 5/8 6/8 
  - attr 'position' FLOAT_VECTOR POINT
    - (0.017, 0.007, -0.110)
    - (0.000, 0.006, -0.110)
    - (0.000, 0.007, -0.110)
      ...
    - (0.017, 0.006, -0.110)
    - (0.017, 0.007, -0.110)
    - (0.035, 0.006, -0.110)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - 1 materials
    - 'basic' 

==== Objects: 4
- Obj '_KVM_Switch' EMPTY
  - pos 0.707, 0.773, 0.000
  - rot 0.000, 3.142, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=2125
- Obj 'group_12' MESH data:'Mesh.002' par:'group_2'
  - pos 0.013, 0.221, 0.011
  - rot 1.571, 0.000, 1.571 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=1774
- Obj 'group_2' MESH data:'Mesh' par:'_KVM_Switch'
  - pos -0.315, -0.227, 0.001
  - rot 0.000, 3.142, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=10
- Obj 'ID9938' MESH data:'Mesh.001' par:'group_2'
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=121

==== Materials: 1
- Mat 'basic'
  - base color (0.588, 0.588, 0.588)
  - specular ior 0.000
  - specular tint (0.900, 0.900, 0.900)
  - roughness 0.859
  - metallic 0.000
  - ior 1.500
  - viewport diffuse (0.588, 0.588, 0.588, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.000
  - viewport metallic 0.000, roughness 0.859
  - backface False probe True shadow False

