==== Meshes: 45
- Mesh 'Mesh' vtx:26 face:25 loop:75 edge:48
    - 1 2 3 3 4 ... 21 25 19 18 25 
    - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.411, 2.505, 0.277)
    - (-0.427, 2.529, 0.303)
    - (-0.593, 3.148, 0.303)
      ...
    - (-0.395, 2.941, 0.020)
    - (0.429, 0.080, 0.064)
    - (-0.342, 2.955, 0.064)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.989, 0.725)
    - (0.989, 0.803)
    - (0.986, 0.807)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.001' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.091, 0.929)
    - (0.097, 0.951)
    - (0.091, 0.974)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.002' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, -0.196)
    - (-0.071, 2.515, 0.000)
    - (-0.071, 2.567, 0.196)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.267, 0.920)
    - (0.247, 0.908)
    - (0.224, 0.908)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.003' vtx:34 face:33 loop:99 edge:64
    - 11 10 9 9 8 ... 29 33 27 26 33 
    - 10/11 9/10 9/11 8/9 7/8 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.515, 0.000)
    - (-0.071, 2.567, -0.196)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.278, 0.963)
    - (0.267, 0.983)
    - (0.247, 0.994)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.004' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.182, 0.929)
    - (0.188, 0.951)
    - (0.182, 0.974)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.005' vtx:34 face:33 loop:99 edge:64
    - 11 10 9 9 8 ... 29 33 27 26 33 
    - 10/11 9/10 9/11 8/9 7/8 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, -0.196)
    - (-0.071, 2.711, -0.340)
    - (-0.071, 2.908, -0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.235, 0.907)
    - (0.213, 0.913)
    - (0.197, 0.929)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.006' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.274, 0.929)
    - (0.280, 0.951)
    - (0.274, 0.974)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.007' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.366, 0.929)
    - (0.372, 0.951)
    - (0.366, 0.974)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.008' vtx:34 face:33 loop:99 edge:64
    - 11 10 9 9 8 ... 29 33 27 26 33 
    - 10/11 9/10 9/11 8/9 7/8 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, -0.196)
    - (-0.071, 2.711, -0.340)
    - (-0.071, 2.908, -0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.327, 0.907)
    - (0.305, 0.913)
    - (0.289, 0.929)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.009' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.458, 0.929)
    - (0.464, 0.951)
    - (0.458, 0.974)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.010' vtx:34 face:33 loop:99 edge:64
    - 11 10 9 9 8 ... 29 33 27 26 33 
    - 10/11 9/10 9/11 8/9 7/8 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, -0.196)
    - (-0.071, 2.711, -0.340)
    - (-0.071, 2.908, -0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.419, 0.907)
    - (0.397, 0.913)
    - (0.380, 0.929)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.011' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.549, 0.929)
    - (0.555, 0.951)
    - (0.549, 0.974)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.012' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.092, 0.837)
    - (0.097, 0.859)
    - (0.092, 0.882)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.013' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.185, 0.837)
    - (0.191, 0.859)
    - (0.185, 0.882)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.014' vtx:34 face:33 loop:99 edge:64
    - 10 9 8 8 7 ... 31 33 29 30 33 
    - 9/10 8/9 8/10 7/8 6/7 ... 24/28 28/29 29/33 31/33 30/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.515, 0.000)
    - (-0.071, 2.567, -0.196)
    - (-0.071, 2.711, -0.340)
      ...
    - (-0.038, 2.976, -0.035)
    - (-0.038, 2.976, 0.035)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.277, 0.837)
    - (0.283, 0.859)
    - (0.277, 0.882)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.015' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.368, 0.837)
    - (0.374, 0.859)
    - (0.368, 0.882)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.016' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.458, 0.837)
    - (0.464, 0.859)
    - (0.458, 0.882)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.017' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.549, 0.837)
    - (0.555, 0.859)
    - (0.549, 0.882)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.018' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.640, 0.837)
    - (0.646, 0.859)
    - (0.640, 0.882)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.019' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.731, 0.837)
    - (0.737, 0.859)
    - (0.731, 0.882)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.020' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.822, 0.837)
    - (0.828, 0.859)
    - (0.822, 0.882)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.021' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.913, 0.837)
    - (0.919, 0.859)
    - (0.913, 0.882)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.022' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.284, 0.740)
    - (0.290, 0.762)
    - (0.284, 0.785)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.023' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.377, 0.740)
    - (0.383, 0.763)
    - (0.377, 0.785)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.024' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.474, 0.740)
    - (0.480, 0.763)
    - (0.474, 0.785)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.025' vtx:34 face:33 loop:99 edge:64
    - 1 2 3 3 4 ... 29 33 27 26 33 
    - 1/2 2/3 1/3 3/4 4/5 ... 24/32 27/32 27/33 29/33 26/33 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.567, 0.196)
    - (-0.071, 2.711, 0.340)
    - (-0.071, 2.908, 0.393)
      ...
    - (-0.038, 2.976, 0.035)
    - (0.029, 0.000, 0.057)
    - (0.029, 2.976, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.572, 0.741)
    - (0.578, 0.763)
    - (0.572, 0.786)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.026' vtx:26 face:25 loop:75 edge:48
    - 0 1 2 2 3 ... 21 19 18 25 19 
    - 0/1 1/2 0/2 2/3 0/3 ... 19/20 19/21 19/25 18/25 18/19 
  - attr 'position' FLOAT_VECTOR POINT
    - (0.071, 0.003, 0.000)
    - (0.029, 0.003, -0.057)
    - (0.029, 2.980, -0.057)
      ...
    - (-0.065, 2.522, 0.161)
    - (-0.065, 2.749, 0.388)
    - (-0.065, 3.070, 0.388)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 1 0 ... 0 0 0 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.939, 0.002)
    - (0.968, 0.002)
    - (0.968, 0.598)
      ...
    - (0.619, 0.601)
    - (0.641, 0.579)
    - (0.588, 0.601)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.027' vtx:22 face:21 loop:63 edge:40
    - 0 1 2 2 3 ... 21 20 19 20 13 
    - 0/1 1/2 0/2 2/3 0/3 ... 14/20 20/21 19/20 13/20 13/19 
  - attr 'position' FLOAT_VECTOR POINT
    - (0.071, 0.024, 0.000)
    - (0.029, 0.024, -0.057)
    - (0.029, 3.001, -0.057)
      ...
    - (-0.066, 2.520, -0.020)
    - (-0.066, 3.241, 0.436)
    - (-0.066, 3.276, -0.416)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 1 0 ... 0 0 0 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.939, 0.002)
    - (0.968, 0.002)
    - (0.968, 0.598)
      ...
    - (0.519, 0.527)
    - (0.474, 0.599)
    - (0.515, 0.527)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.028' vtx:22 face:21 loop:63 edge:40
    - 0 1 2 2 3 ... 18 20 16 20 21 
    - 0/1 1/2 0/2 2/3 0/3 ... 19/20 18/20 16/20 20/21 16/21 
  - attr 'position' FLOAT_VECTOR POINT
    - (0.071, -0.011, 0.000)
    - (0.029, -0.011, -0.057)
    - (0.029, 2.966, -0.057)
      ...
    - (-0.066, 2.590, 0.436)
    - (-0.066, 2.556, 0.416)
    - (-0.066, 2.556, -0.416)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 1 0 ... 0 0 0 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.939, 0.002)
    - (0.968, 0.002)
    - (0.968, 0.598)
      ...
    - (0.519, 0.527)
    - (0.474, 0.599)
    - (0.515, 0.527)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.029' vtx:22 face:21 loop:63 edge:40
    - 0 1 2 2 3 ... 18 20 16 20 21 
    - 0/1 1/2 0/2 2/3 0/3 ... 19/20 18/20 16/20 20/21 16/21 
  - attr 'position' FLOAT_VECTOR POINT
    - (0.071, -0.011, 0.000)
    - (0.029, -0.011, -0.057)
    - (0.029, 2.966, -0.057)
      ...
    - (-0.066, 2.590, 0.436)
    - (-0.066, 2.556, 0.416)
    - (-0.066, 2.556, -0.416)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 1 0 ... 0 0 0 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.939, 0.002)
    - (0.968, 0.002)
    - (0.968, 0.598)
      ...
    - (0.519, 0.527)
    - (0.474, 0.599)
    - (0.515, 0.527)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.030' vtx:26 face:25 loop:75 edge:48
    - 18 1 19 19 2 ... 13 17 11 10 17 
    - 1/18 1/19 18/19 2/19 2/20 ... 8/16 11/16 11/17 13/17 10/17 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.849, 0.472)
    - (-0.071, 3.340, 0.019)
    - (-0.071, 2.887, -0.472)
      ...
    - (-0.067, 2.887, -0.472)
    - (-0.067, 3.340, 0.019)
    - (-0.067, 2.849, 0.472)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.686, 0.771)
    - (0.638, 0.820)
    - (0.633, 0.820)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.031' vtx:26 face:25 loop:75 edge:48
    - 1 2 3 3 4 ... 21 25 19 18 25 
    - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.849, 0.472)
    - (-0.071, 2.887, 0.472)
    - (-0.071, 3.340, 0.019)
      ...
    - (-0.038, 2.937, 0.035)
    - (0.029, -0.040, 0.057)
    - (0.029, 2.937, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.798, 0.771)
    - (0.749, 0.820)
    - (0.745, 0.820)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.032' vtx:26 face:25 loop:75 edge:48
    - 1 2 3 3 4 ... 21 25 19 18 25 
    - 1/2 2/3 1/3 3/4 4/5 ... 16/24 19/24 19/25 21/25 18/25 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.583, 0.320)
    - (-0.071, 2.610, 0.348)
    - (-0.071, 3.250, 0.348)
      ...
    - (-0.038, 2.999, 0.035)
    - (0.029, 0.022, 0.057)
    - (0.029, 2.999, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.646, 0.914)
    - (0.646, 0.992)
    - (0.643, 0.996)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.033' vtx:26 face:25 loop:75 edge:48
    - 7 6 5 5 4 ... 21 25 19 18 25 
    - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 2.583, -0.320)
    - (-0.071, 2.610, -0.348)
    - (-0.071, 3.250, -0.348)
      ...
    - (-0.038, 2.999, 0.035)
    - (0.029, 0.022, 0.057)
    - (0.029, 2.999, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.565, 0.911)
    - (0.562, 0.914)
    - (0.562, 0.992)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.034' vtx:26 face:25 loop:75 edge:48
    - 7 6 5 5 4 ... 21 25 19 18 25 
    - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 3.278, 0.320)
    - (-0.071, 3.250, 0.348)
    - (-0.071, 2.610, 0.348)
      ...
    - (-0.038, 2.999, 0.035)
    - (0.029, 0.022, 0.057)
    - (0.029, 2.999, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.565, 0.911)
    - (0.562, 0.914)
    - (0.562, 0.992)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.035' vtx:26 face:25 loop:75 edge:48
    - 7 6 5 5 4 ... 21 25 19 18 25 
    - 6/7 5/6 5/7 4/5 3/4 ... 16/24 19/24 19/25 21/25 18/25 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.071, 3.278, -0.320)
    - (-0.071, 3.278, 0.320)
    - (-0.071, 3.250, 0.348)
      ...
    - (-0.038, 2.999, 0.035)
    - (0.029, 0.022, 0.057)
    - (0.029, 2.999, 0.057)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 1 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.646, 0.914)
    - (0.646, 0.992)
    - (0.643, 0.996)
      ...
    - (0.834, 0.614)
    - (0.823, 0.606)
    - (0.846, 0.606)
  - 1 materials
    - 'Material #374562638' 

- Mesh 'Mesh.036' vtx:26 face:25 loop:75 edge:48
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==== Objects: 45
- Obj 'Sign_detour_L' MESH data:'Mesh.002'
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- Obj 'Sign_detour_LR' MESH data:'Mesh.001'
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  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
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- Obj 'Sign_detour_R' MESH data:'Mesh.003'
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- Obj 'Sign_end_of_main_road' MESH data:'Mesh.031'
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- Obj 'Sign_give_way' MESH data:'Mesh.027'
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- Obj 'Sign_go_left' MESH data:'Mesh.005'
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- Obj 'Sign_go_right' MESH data:'Mesh.006'
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- Obj 'Sign_go_straight' MESH data:'Mesh.004'
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- Obj 'Sign_main_road_LD_3rh' MESH data:'Mesh.041'
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- Obj 'Sign_main_road_LD_3rv' MESH data:'Mesh.038'
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- Obj 'Sign_main_road_LD_4r' MESH data:'Mesh.034'
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- Obj 'Sign_main_road_LU_3rh' MESH data:'Mesh.043'
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- Obj 'Sign_main_road_LU_3rv' MESH data:'Mesh.036'
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- Obj 'Sign_main_road_LU_4r' MESH data:'Mesh.032'
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- Obj 'Sign_main_road_RD_3rh' MESH data:'Mesh.040'
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- Obj 'Sign_main_road_RD_3rv' MESH data:'Mesh.039'
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- Obj 'Sign_main_road_RD_4r' MESH data:'Mesh.035'
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- Obj 'Sign_main_road_RU_3rh' MESH data:'Mesh.042'
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  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=946 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_main_road_RU_3rv' MESH data:'Mesh.037'
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  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
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- Obj 'Sign_main_road_RU_4r' MESH data:'Mesh.033'
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  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=935 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_movement_prohibition' MESH data:'Mesh.022'
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  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=924 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_no_entry' MESH data:'Mesh.023'
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- Obj 'Sign_no_parking' MESH data:'Mesh.024'
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- Obj 'Sign_other_hazards' MESH data:'Mesh.028'
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- Obj 'Sign_parking' MESH data:'Mesh.044'
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- Obj 'Sign_road_works' MESH data:'Mesh.029'
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  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=931 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_100' MESH data:'Mesh.019'
  - pos -0.019, 5.159, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=921 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_120' MESH data:'Mesh.020'
  - pos -0.019, 4.263, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=922 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_130' MESH data:'Mesh.021'
  - pos -0.019, 3.288, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=923 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_30' MESH data:'Mesh.012'
  - pos -0.019, 12.087, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=914 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_40' MESH data:'Mesh.013'
  - pos -0.019, 11.107, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=915 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_50' MESH data:'Mesh.014'
  - pos -0.019, 9.993, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=916 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_60' MESH data:'Mesh.015'
  - pos -0.019, 9.018, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=917 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_70' MESH data:'Mesh.016'
  - pos -0.019, 8.045, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=918 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_80' MESH data:'Mesh.017'
  - pos -0.019, 7.107, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=919 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_speed_limit_90' MESH data:'Mesh.018'
  - pos -0.019, 6.132, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=920 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_stop' MESH data:'Mesh.026'
  - pos -0.019, -1.608, -0.216
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=928 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_stop_is_forbidden' MESH data:'Mesh.025'
  - pos -0.019, -0.652, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=927 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_the_main_road' MESH data:'Mesh.030'
  - pos -0.019, -5.329, -0.173
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=932 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_turn_left' MESH data:'Mesh.007'
  - pos -0.019, 16.988, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=909 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_turn_left_right' MESH data:'Mesh.011'
  - pos -0.019, 13.039, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=913 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_turn_left_straight' MESH data:'Mesh.009'
  - pos -0.019, 15.039, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=911 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_turn_right' MESH data:'Mesh.008'
  - pos -0.019, 16.065, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=910 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_turn_right_straight' MESH data:'Mesh.010'
  - pos -0.019, 14.099, -0.213
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=912 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True
- Obj 'Sign_underground_parking' MESH data:'Mesh'
  - pos -0.019, -17.908, -0.235
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - props: int:MaxHandle=897 fl:mr displacement edge length=2.000 fl:mr displacement max displace=20.000 int:mr displacement method=6 int:mr displacement parametric subdivision level=5 int:mr displacement smoothing on=True int:mr displacement use global settings=True int:mr displacement view dependent=True

==== Materials: 1
- Mat 'Material #374562638'
  - base color (0.588, 0.588, 0.588) tex:'Road_signs_v1.tga' (Road_signs_v1.tga) a:False
  - specular ior 0.000
  - specular tint (0.900, 0.900, 0.900)
  - roughness 0.859
  - metallic 0.000
  - ior 1.500
  - viewport diffuse (0.588, 0.588, 0.588, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.000
  - viewport metallic 0.000, roughness 0.859
  - backface False probe True shadow False

==== Images: 1
- Image 'Road_signs_v1.tga' 0x0 0bpp

