==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:12 loop:36 edge:18
    - 4 2 0 2 7 ... 2 3 4 0 1 
    - 2/4 0/2 0/4 2/7 3/7 ... 1/4 1/5 4/5 4/6 2/6 
  - attr 'position' FLOAT_VECTOR POINT
    - (1.000, 1.000, 1.000)
    - (1.000, 1.000, -1.000)
    - (1.000, -1.000, 1.000)
      ...
    - (-1.000, 1.000, -1.000)
    - (-1.000, -1.000, 1.000)
    - (-1.000, -1.000, -1.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVMap' FLOAT2 CORNER
    - (0.875, 0.500)
    - (0.625, 0.750)
    - (0.625, 0.500)
      ...
    - (0.625, 0.250)
    - (0.625, 0.500)
    - (0.375, 0.500)
  - vertex groups:
    - 1=0.964 0=0.004
    - 1=0.728 2=0.139 3=0.109
    - 0=0.701 1=0.142 2=0.135
    - 2=0.941
    - 0=0.809 1=0.105 3=0.081
  - 1 materials
    - 'Material' 

==== Objects: 2
- Obj 'Armature' ARMATURE data:'Armature'
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'Cube' MESH data:'Cube.001' par:'Armature'
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - 4 vertex groups
    - 'Bone' 'Bone.001' 'Bone.002' 'Bone.003' 
  - 1 modifiers
    - ARMATURE 'Armature'

==== Materials: 1
- Mat 'Material'
  - base color (0.800, 0.800, 0.800)
  - specular ior 0.500
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.500
  - metallic 0.000
  - ior 1.500
  - viewport diffuse (0.800, 0.800, 0.800, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.000, roughness 0.500
  - backface False probe True shadow False

==== Armatures: 1
- Armature 'Armature' 4 bones
  - bone 'Bone' h:(0.000, 0.000, 0.000) t:(-0.615, 0.192, 1.522) radius h:0.100 t:0.050
      0.928 -0.372 -0.023 0.000
      0.023 0.116 -0.993 0.000
      0.372 0.921 0.116 0.000
  - bone 'Bone.001' h:(0.000, 0.000, 0.000) t:(0.915, 1.170, 0.791) radius h:0.100 t:0.050
      0.808 0.544 0.227 0.000
      -0.282 0.695 -0.661 0.000
      -0.517 0.470 0.715 0.000
  - bone 'Bone.002' h:(0.000, 0.000, 0.000) t:(1.104, -1.112, -0.684) radius h:0.100 t:0.050
      0.721 0.646 -0.251 0.000
      0.692 -0.650 0.315 0.000
      0.040 -0.400 -0.916 0.000
  - bone 'Bone.003' h:(0.000, 0.000, 0.000) t:(-0.666, -1.201, -0.878) radius h:0.100 t:0.050
      0.638 -0.409 0.653 0.000
      -0.653 -0.737 0.177 0.000
      0.409 -0.538 -0.737 0.000

