/* SPDX-FileCopyrightText: 2023 Blender Authors
 *
 * SPDX-License-Identifier: GPL-2.0-or-later */

#pragma once

/** \file
 * \ingroup bli
 *
 * This file contains code that can be shared between different hash table implementations.
 */

#include <algorithm>

#include "BLI_utildefines.h"
#include "BLI_vector.hh"

namespace blender {

/* -------------------------------------------------------------------- */
/** \name Constexpr Utility Functions
 *
 * Those should eventually be de-duplicated with functions in BLI_math_base.h.
 * \{ */

template<typename IntT> constexpr IntT ceil_division(const IntT x, const IntT y)
{
  BLI_assert(x >= 0);
  BLI_assert(y >= 0);
  return x / y + ((x % y) != 0);
}

template<typename IntT> constexpr IntT floor_division(const IntT x, const IntT y)
{
  BLI_assert(x >= 0);
  BLI_assert(y >= 0);
  return x / y;
}

constexpr int64_t ceil_division_by_fraction(const int64_t x,
                                            const int64_t numerator,
                                            const int64_t denominator)
{
  return int64_t(ceil_division(uint64_t(x) * uint64_t(denominator), uint64_t(numerator)));
}

constexpr int64_t floor_multiplication_with_fraction(const int64_t x,
                                                     const int64_t numerator,
                                                     const int64_t denominator)
{
  return int64_t((uint64_t(x) * uint64_t(numerator) / uint64_t(denominator)));
}

constexpr int64_t total_slot_amount_for_usable_slots(const int64_t min_usable_slots,
                                                     const int64_t max_load_factor_numerator,
                                                     const int64_t max_load_factor_denominator)
{
  return power_of_2_max(ceil_division_by_fraction(
      min_usable_slots, max_load_factor_numerator, max_load_factor_denominator));
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Load Factor
 *
 * This is an abstraction for a fractional load factor. The hash table using this class is assumed
 * to use arrays with a size that is a power of two.
 *
 * \{ */

class LoadFactor {
 private:
  uint8_t numerator_;
  uint8_t denominator_;

 public:
  constexpr LoadFactor(uint8_t numerator, uint8_t denominator)
      : numerator_(numerator), denominator_(denominator)
  {
    BLI_assert(numerator > 0);
    BLI_assert(numerator < denominator);
  }

  constexpr void compute_total_and_usable_slots(int64_t min_total_slots,
                                                int64_t min_usable_slots,
                                                int64_t *r_total_slots,
                                                int64_t *r_usable_slots) const
  {
    BLI_assert(is_power_of_2(int(min_total_slots)));

    int64_t total_slots = this->compute_total_slots(min_usable_slots, numerator_, denominator_);
    total_slots = std::max(total_slots, min_total_slots);
    const int64_t usable_slots = floor_multiplication_with_fraction(
        total_slots, numerator_, denominator_);
    BLI_assert(min_usable_slots <= usable_slots);

    *r_total_slots = total_slots;
    *r_usable_slots = usable_slots;
  }

  static constexpr int64_t compute_total_slots(int64_t min_usable_slots,
                                               uint8_t numerator,
                                               uint8_t denominator)
  {
    return total_slot_amount_for_usable_slots(min_usable_slots, numerator, denominator);
  }
};

/** \} */

/* -------------------------------------------------------------------- */
/** \name Intrusive Key Info
 *
 * A hash table slot has to maintain state about whether the slot is empty, occupied or removed.
 * Usually, this state information is stored in its own variable. While it only needs two bits in
 * theory, in practice often 4 or 8 bytes are used, due to alignment requirements.
 *
 * One solution to deal with this problem is to embed the state information in the key. That means,
 * two values of the key type are selected to indicate whether the slot is empty or removed.
 *
 * The classes below tell a slot implementation which special key values it can use. They can be
 * used as #KeyInfo in slot types like #IntrusiveSetSlot and #IntrusiveMapSlot.
 *
 * A #KeyInfo type has to implement a couple of static methods that are descried in
 * #TemplatedKeyInfo.
 *
 * \{ */

/**
 * The template arguments EmptyValue and RemovedValue define which special are used. This can be
 * used when a hash table has integer keys and there are two specific integers that will never be
 * used as keys.
 */
template<typename Key, Key EmptyValue, Key RemovedValue> struct TemplatedKeyInfo {
  /**
   * Get the value that indicates that the slot is empty. This is used to indicate new slots.
   */
  static Key get_empty()
  {
    return EmptyValue;
  }

  /**
   * Modify the given key so that it represents a removed slot.
   */
  static void remove(Key &key)
  {
    key = RemovedValue;
  }

  /**
   * Return true, when the given key indicates that the slot is empty.
   */
  static bool is_empty(const Key &key)
  {
    return key == EmptyValue;
  }

  /**
   * Return true, when the given key indicates that the slot is removed.
   */
  static bool is_removed(const Key &key)
  {
    return key == RemovedValue;
  }

  /**
   * Return true, when the key is valid, i.e. it can be contained in an occupied slot.
   */
  static bool is_not_empty_or_removed(const Key &key)
  {
    return key != EmptyValue && key != RemovedValue;
  }
};

/**
 * `0xffff...ffff` indicates an empty slot.
 * `0xffff...fffe` indicates a removed slot.
 *
 * Those specific values are used, because with them a single comparison is enough to check whether
 * a slot is occupied. The keys `0x0000...0000` and `0x0000...0001` also satisfy this constraint.
 * However, nullptr is much more likely to be used as valid key.
 */
template<typename Pointer> struct PointerKeyInfo {
  static Pointer get_empty()
  {
    return (Pointer)UINTPTR_MAX;
  }

  static void remove(Pointer &pointer)
  {
    pointer = (Pointer)(UINTPTR_MAX - 1);
  }

  static bool is_empty(Pointer pointer)
  {
    return uintptr_t(pointer) == UINTPTR_MAX;
  }

  static bool is_removed(Pointer pointer)
  {
    return uintptr_t(pointer) == UINTPTR_MAX - 1;
  }

  static bool is_not_empty_or_removed(Pointer pointer)
  {
    return uintptr_t(pointer) < UINTPTR_MAX - 1;
  }
};

/** \} */

/* -------------------------------------------------------------------- */
/** \name Hash Table Stats
 *
 * A utility class that makes it easier for hash table implementations to provide statistics to the
 * developer. These statistics can be helpful when trying to figure out why a hash table is slow.
 *
 * To use this utility, a hash table has to implement various methods, that are mentioned below.
 *
 * \{ */

class HashTableStats {
 private:
  Vector<int64_t> keys_by_collision_count_;
  int64_t total_collisions_;
  float average_collisions_;
  int64_t size_;
  int64_t capacity_;
  int64_t removed_amount_;
  float load_factor_;
  float removed_load_factor_;
  int64_t size_per_element_;
  int64_t size_in_bytes_;
  const void *address_;

 public:
  /**
   * Requires that the hash table has the following methods:
   * - count_collisions(key) -> int64_t
   * - size() -> int64_t
   * - capacity() -> int64_t
   * - removed_amount() -> int64_t
   * - size_per_element() -> int64_t
   * - size_in_bytes() -> int64_t
   */
  template<typename HashTable, typename Keys>
  HashTableStats(const HashTable &hash_table, const Keys &keys)
  {
    total_collisions_ = 0;
    size_ = hash_table.size();
    capacity_ = hash_table.capacity();
    removed_amount_ = hash_table.removed_amount();
    size_per_element_ = hash_table.size_per_element();
    size_in_bytes_ = hash_table.size_in_bytes();
    address_ = static_cast<const void *>(&hash_table);

    for (const auto &key : keys) {
      int64_t collisions = hash_table.count_collisions(key);
      if (keys_by_collision_count_.size() <= collisions) {
        keys_by_collision_count_.append_n_times(0,
                                                collisions - keys_by_collision_count_.size() + 1);
      }
      keys_by_collision_count_[collisions]++;
      total_collisions_ += collisions;
    }

    average_collisions_ = (size_ == 0) ? 0 : (float)total_collisions_ / (float)size_;
    load_factor_ = (float)size_ / (float)capacity_;
    removed_load_factor_ = (float)removed_amount_ / (float)capacity_;
  }

  void print(const char *name) const;
};

/** \} */

/**
 * This struct provides an equality operator that returns true for all objects that compare equal
 * when one would use the `==` operator. This is different from std::equal_to<T>, because that
 * requires the parameters to be of type T. Our hash tables support lookups using other types
 * without conversion, therefore DefaultEquality needs to be more generic.
 */
template<typename T> struct DefaultEquality {
  template<typename T1, typename T2> bool operator()(const T1 &a, const T2 &b) const
  {
    return a == b;
  }
};

/**
 * Support comparing different kinds of raw and smart pointers.
 */
struct PointerComparison {
  template<typename T1, typename T2> bool operator()(const T1 &a, const T2 &b) const
  {
    return &*a == &*b;
  }
};

template<typename T> struct DefaultEquality<std::unique_ptr<T>> : public PointerComparison {};
template<typename T> struct DefaultEquality<std::shared_ptr<T>> : public PointerComparison {};

struct SequenceComparison {
  template<typename T1, typename T2> bool operator()(const T1 &a, const T2 &b) const
  {
    const auto a_begin = a.begin();
    const auto a_end = a.end();
    const auto b_begin = b.begin();
    const auto b_end = b.end();
    if (a_end - a_begin != b_end - b_begin) {
      return false;
    }
    return std::equal(a_begin, a_end, b_begin);
  }
};

template<typename T, int64_t InlineBufferCapacity, typename Allocator>
struct DefaultEquality<Vector<T, InlineBufferCapacity, Allocator>> : public SequenceComparison {};

}  // namespace blender
