/**
 * @author mrdoob / http://mrdoob.com/
 */

THREE.CanvasRenderer = function ( parameters ) {

	console.log( 'THREE.CanvasRenderer', THREE.REVISION );

	parameters = parameters || {};

	var _this = this,
	_renderData, _elements, _lights,
	_projector = new THREE.Projector(),

	_canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),

	_canvasWidth, _canvasHeight, _canvasWidthHalf, _canvasHeightHalf,
	_context = _canvas.getContext( '2d' ),

	_clearColor = new THREE.Color( 0x000000 ),
	_clearOpacity = 0,

	_contextGlobalAlpha = 1,
	_contextGlobalCompositeOperation = 0,
	_contextStrokeStyle = null,
	_contextFillStyle = null,
	_contextLineWidth = null,
	_contextLineCap = null,
	_contextLineJoin = null,

	_v1, _v2, _v3, _v4,
	_v5 = new THREE.RenderableVertex(),
	_v6 = new THREE.RenderableVertex(),

	_v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
	_v4x, _v4y, _v5x, _v5y, _v6x, _v6y,

	_color = new THREE.Color(),
	_color1 = new THREE.Color(),
	_color2 = new THREE.Color(),
	_color3 = new THREE.Color(),
	_color4 = new THREE.Color(),

	_patterns = {}, _imagedatas = {},

	_near, _far,

	_image, _uvs,
	_uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y,

	_clipRect = new THREE.Rectangle(),
	_clearRect = new THREE.Rectangle(),
	_bboxRect = new THREE.Rectangle(),

	_enableLighting = false,
	_ambientLight = new THREE.Color(),
	_directionalLights = new THREE.Color(),
	_pointLights = new THREE.Color(),

	_pi2 = Math.PI * 2,
	_vector3 = new THREE.Vector3(), // Needed for PointLight

	_pixelMap, _pixelMapContext, _pixelMapImage, _pixelMapData,
	_gradientMap, _gradientMapContext, _gradientMapQuality = 16;

	_pixelMap = document.createElement( 'canvas' );
	_pixelMap.width = _pixelMap.height = 2;

	_pixelMapContext = _pixelMap.getContext( '2d' );
	_pixelMapContext.fillStyle = 'rgba(0,0,0,1)';
	_pixelMapContext.fillRect( 0, 0, 2, 2 );

	_pixelMapImage = _pixelMapContext.getImageData( 0, 0, 2, 2 );
	_pixelMapData = _pixelMapImage.data;

	_gradientMap = document.createElement( 'canvas' );
	_gradientMap.width = _gradientMap.height = _gradientMapQuality;

	_gradientMapContext = _gradientMap.getContext( '2d' );
	_gradientMapContext.translate( - _gradientMapQuality / 2, - _gradientMapQuality / 2 );
	_gradientMapContext.scale( _gradientMapQuality, _gradientMapQuality );

	_gradientMapQuality --; // Fix UVs

	this.domElement = _canvas;

	this.autoClear = true;
	this.sortObjects = true;
	this.sortElements = true;

	this.info = {

		render: {

			vertices: 0,
			faces: 0

		}

	}

	this.setSize = function ( width, height ) {

		_canvasWidth = width;
		_canvasHeight = height;
		_canvasWidthHalf = Math.floor( _canvasWidth / 2 );
		_canvasHeightHalf = Math.floor( _canvasHeight / 2 );

		_canvas.width = _canvasWidth;
		_canvas.height = _canvasHeight;

		_clipRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
		_clearRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );

		_contextGlobalAlpha = 1;
		_contextGlobalCompositeOperation = 0;
		_contextStrokeStyle = null;
		_contextFillStyle = null;
		_contextLineWidth = null;
		_contextLineCap = null;
		_contextLineJoin = null;

	};

	this.setClearColor = function ( color, opacity ) {

		_clearColor.copy( color );
		_clearOpacity = opacity !== undefined ? opacity : 1;

		_clearRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );

	};

	this.setClearColorHex = function ( hex, opacity ) {

		_clearColor.setHex( hex );
		_clearOpacity = opacity !== undefined ? opacity : 1;

		_clearRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );

	};

	this.getMaxAnisotropy  = function () {

		return 0;

	};

	this.clear = function () {

		_context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf );

		if ( _clearRect.isEmpty() === false ) {

			_clearRect.minSelf( _clipRect );
			_clearRect.inflate( 2 );

			if ( _clearOpacity < 1 ) {

				_context.clearRect( Math.floor( _clearRect.getX() ), Math.floor( _clearRect.getY() ), Math.floor( _clearRect.getWidth() ), Math.floor( _clearRect.getHeight() ) );

			}

			if ( _clearOpacity > 0 ) {

				setBlending( THREE.NormalBlending );
				setOpacity( 1 );

				setFillStyle( 'rgba(' + Math.floor( _clearColor.r * 255 ) + ',' + Math.floor( _clearColor.g * 255 ) + ',' + Math.floor( _clearColor.b * 255 ) + ',' + _clearOpacity + ')' );

				_context.fillRect( Math.floor( _clearRect.getX() ), Math.floor( _clearRect.getY() ), Math.floor( _clearRect.getWidth() ), Math.floor( _clearRect.getHeight() ) );

			}

			_clearRect.empty();

		}


	};

	this.render = function ( scene, camera ) {

		if ( camera instanceof THREE.Camera === false ) {

			console.error( 'THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.' );
			return;

		}

		var e, el, element, material;

		this.autoClear === true ? this.clear() : _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf );

		_this.info.render.vertices = 0;
		_this.info.render.faces = 0;

		_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
		_elements = _renderData.elements;
		_lights = _renderData.lights;

		/* DEBUG
		_context.fillStyle = 'rgba( 0, 255, 255, 0.5 )';
		_context.fillRect( _clipRect.getX(), _clipRect.getY(), _clipRect.getWidth(), _clipRect.getHeight() );
		*/

		_enableLighting = _lights.length > 0;

		if ( _enableLighting === true ) {

			 calculateLights();

		}

		for ( e = 0, el = _elements.length; e < el; e++ ) {

			element = _elements[ e ];

			material = element.material;

			if ( material === undefined || material.visible === false ) continue;

			_bboxRect.empty();

			if ( element instanceof THREE.RenderableParticle ) {

				_v1 = element;
				_v1.x *= _canvasWidthHalf; _v1.y *= _canvasHeightHalf;

				renderParticle( _v1, element, material, scene );

			} else if ( element instanceof THREE.RenderableLine ) {

				_v1 = element.v1; _v2 = element.v2;

				_v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
				_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;

				_bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
				_bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );

				if ( _clipRect.intersects( _bboxRect ) === true ) {

					renderLine( _v1, _v2, element, material, scene );

				}


			} else if ( element instanceof THREE.RenderableFace3 ) {

				_v1 = element.v1; _v2 = element.v2; _v3 = element.v3;

				_v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
				_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
				_v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;

				if ( material.overdraw === true ) {

					expand( _v1.positionScreen, _v2.positionScreen );
					expand( _v2.positionScreen, _v3.positionScreen );
					expand( _v3.positionScreen, _v1.positionScreen );

				}

				_bboxRect.add3Points( _v1.positionScreen.x, _v1.positionScreen.y,
						      _v2.positionScreen.x, _v2.positionScreen.y,
						      _v3.positionScreen.x, _v3.positionScreen.y );

				if ( _clipRect.intersects( _bboxRect ) === true ) {

					renderFace3( _v1, _v2, _v3, 0, 1, 2, element, material, scene );

				}

			} else if ( element instanceof THREE.RenderableFace4 ) {

				_v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v4 = element.v4;

				_v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
				_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
				_v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
				_v4.positionScreen.x *= _canvasWidthHalf; _v4.positionScreen.y *= _canvasHeightHalf;

				_v5.positionScreen.copy( _v2.positionScreen );
				_v6.positionScreen.copy( _v4.positionScreen );

				if ( material.overdraw === true ) {

					expand( _v1.positionScreen, _v2.positionScreen );
					expand( _v2.positionScreen, _v4.positionScreen );
					expand( _v4.positionScreen, _v1.positionScreen );

					expand( _v3.positionScreen, _v5.positionScreen );
					expand( _v3.positionScreen, _v6.positionScreen );

				}

				_bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
				_bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
				_bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y );
				_bboxRect.addPoint( _v4.positionScreen.x, _v4.positionScreen.y );

				if ( _clipRect.intersects( _bboxRect ) === true ) {

					renderFace4( _v1, _v2, _v3, _v4, _v5, _v6, element, material, scene );

				}

			}

			/* DEBUG
			_context.lineWidth = 1;
			_context.strokeStyle = 'rgba( 0, 255, 0, 0.5 )';
			_context.strokeRect( _bboxRect.getX(), _bboxRect.getY(), _bboxRect.getWidth(), _bboxRect.getHeight() );
			*/

			_clearRect.addRectangle( _bboxRect );


		}

		/* DEBUG
		_context.lineWidth = 1;
		_context.strokeStyle = 'rgba( 255, 0, 0, 0.5 )';
		_context.strokeRect( _clearRect.getX(), _clearRect.getY(), _clearRect.getWidth(), _clearRect.getHeight() );
		*/

		_context.setTransform( 1, 0, 0, 1, 0, 0 );

		//

		function calculateLights() {

			_ambientLight.setRGB( 0, 0, 0 );
			_directionalLights.setRGB( 0, 0, 0 );
			_pointLights.setRGB( 0, 0, 0 );

			for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {

				var light = _lights[ l ];
				var lightColor = light.color;

				if ( light instanceof THREE.AmbientLight ) {

					_ambientLight.r += lightColor.r;
					_ambientLight.g += lightColor.g;
					_ambientLight.b += lightColor.b;

				} else if ( light instanceof THREE.DirectionalLight ) {

					// for particles

					_directionalLights.r += lightColor.r;
					_directionalLights.g += lightColor.g;
					_directionalLights.b += lightColor.b;

				} else if ( light instanceof THREE.PointLight ) {

					// for particles

					_pointLights.r += lightColor.r;
					_pointLights.g += lightColor.g;
					_pointLights.b += lightColor.b;

				}

			}

		}

		function calculateLight( position, normal, color ) {

			for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {

				var light = _lights[ l ];
				var lightColor = light.color;

				if ( light instanceof THREE.DirectionalLight ) {

					var lightPosition = light.matrixWorld.getPosition().normalize();

					var amount = normal.dot( lightPosition );

					if ( amount <= 0 ) continue;

					amount *= light.intensity;

					color.r += lightColor.r * amount;
					color.g += lightColor.g * amount;
					color.b += lightColor.b * amount;

				} else if ( light instanceof THREE.PointLight ) {

					var lightPosition = light.matrixWorld.getPosition();

					var amount = normal.dot( _vector3.sub( lightPosition, position ).normalize() );

					if ( amount <= 0 ) continue;

					amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );

					if ( amount == 0 ) continue;

					amount *= light.intensity;

					color.r += lightColor.r * amount;
					color.g += lightColor.g * amount;
					color.b += lightColor.b * amount;

				}

			}

		}

		function renderParticle( v1, element, material, scene ) {

			setOpacity( material.opacity );
			setBlending( material.blending );

			var width, height, scaleX, scaleY,
			bitmap, bitmapWidth, bitmapHeight;

			if ( material instanceof THREE.ParticleBasicMaterial ) {

				if ( material.map === null ) {

					scaleX = element.object.scale.x;
					scaleY = element.object.scale.y;

					// TODO: Be able to disable this

					scaleX *= element.scale.x * _canvasWidthHalf;
					scaleY *= element.scale.y * _canvasHeightHalf;

					_bboxRect.set( v1.x - scaleX, v1.y - scaleY, v1.x  + scaleX, v1.y + scaleY );

					if ( _clipRect.intersects( _bboxRect ) === false ) {

						return;

					}

					setFillStyle( material.color.getContextStyle() );

					_context.save();
					_context.translate( v1.x, v1.y );
					_context.rotate( - element.rotation );
					_context.scale( scaleX, scaleY );
					_context.fillRect( -1, -1, 2, 2 );
					_context.restore();

				} else {

					bitmap = material.map.image;
					bitmapWidth = bitmap.width >> 1;
					bitmapHeight = bitmap.height >> 1;

					scaleX = element.scale.x * _canvasWidthHalf;
					scaleY = element.scale.y * _canvasHeightHalf;

					width = scaleX * bitmapWidth;
					height = scaleY * bitmapHeight;

					// TODO: Rotations break this...

					_bboxRect.set( v1.x - width, v1.y - height, v1.x  + width, v1.y + height );

					if ( _clipRect.intersects( _bboxRect ) === false ) {

						return;

					}

					_context.save();
					_context.translate( v1.x, v1.y );
					_context.rotate( - element.rotation );
					_context.scale( scaleX, - scaleY );

					_context.translate( - bitmapWidth, - bitmapHeight );
					_context.drawImage( bitmap, 0, 0 );
					_context.restore();

				}

				/* DEBUG
				setStrokeStyle( 'rgb(255,255,0)' );
				_context.beginPath();
				_context.moveTo( v1.x - 10, v1.y );
				_context.lineTo( v1.x + 10, v1.y );
				_context.moveTo( v1.x, v1.y - 10 );
				_context.lineTo( v1.x, v1.y + 10 );
				_context.stroke();
				*/

			} else if ( material instanceof THREE.ParticleCanvasMaterial ) {

				width = element.scale.x * _canvasWidthHalf;
				height = element.scale.y * _canvasHeightHalf;

				_bboxRect.set( v1.x - width, v1.y - height, v1.x + width, v1.y + height );

				if ( _clipRect.intersects( _bboxRect ) === false ) {

					return;

				}

				setStrokeStyle( material.color.getContextStyle() );
				setFillStyle( material.color.getContextStyle() );

				_context.save();
				_context.translate( v1.x, v1.y );
				_context.rotate( - element.rotation );
				_context.scale( width, height );

				material.program( _context );

				_context.restore();

			}

		}

		function renderLine( v1, v2, element, material, scene ) {

			setOpacity( material.opacity );
			setBlending( material.blending );

			_context.beginPath();
			_context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
			_context.lineTo( v2.positionScreen.x, v2.positionScreen.y );

			if ( material instanceof THREE.LineBasicMaterial ) {

				setLineWidth( material.linewidth );
				setLineCap( material.linecap );
				setLineJoin( material.linejoin );
				setStrokeStyle( material.color.getContextStyle() );

				_context.stroke();
				_bboxRect.inflate( material.linewidth * 2 );

			}

		}

		function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material, scene ) {

			_this.info.render.vertices += 3;
			_this.info.render.faces ++;

			setOpacity( material.opacity );
			setBlending( material.blending );

			_v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
			_v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
			_v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;

			drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );

			if ( ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) && material.map === null && material.map === null ) {

				if ( _enableLighting === true ) {

					var diffuse = material.color;
					var emissive = material.emissive;

					if ( material.wireframe === false && material.shading == THREE.SmoothShading && element.vertexNormalsLength == 3 ) {

						_color1.r = _color2.r = _color3.r = _ambientLight.r;
						_color1.g = _color2.g = _color3.g = _ambientLight.g;
						_color1.b = _color2.b = _color3.b = _ambientLight.b;

						calculateLight( element.v1.positionWorld, element.vertexNormalsWorld[ 0 ], _color1 );
						calculateLight( element.v2.positionWorld, element.vertexNormalsWorld[ 1 ], _color2 );
						calculateLight( element.v3.positionWorld, element.vertexNormalsWorld[ 2 ], _color3 );

						_color1.r = diffuse.r * _color1.r + emissive.r;
						_color1.g = diffuse.g * _color1.g + emissive.g;
						_color1.b = diffuse.b * _color1.b + emissive.b;

						_color2.r = diffuse.r * _color2.r + emissive.r;
						_color2.g = diffuse.g * _color2.g + emissive.g;
						_color2.b = diffuse.b * _color2.b + emissive.b;

						_color3.r = diffuse.r * _color3.r + emissive.r;
						_color3.g = diffuse.g * _color3.g + emissive.g;
						_color3.b = diffuse.b * _color3.b + emissive.b;

						_color4.r = ( _color2.r + _color3.r ) * 0.5;
						_color4.g = ( _color2.g + _color3.g ) * 0.5;
						_color4.b = ( _color2.b + _color3.b ) * 0.5;

						_image = getGradientTexture( _color1, _color2, _color3, _color4 );

						clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image );

					} else {

						_color.r = _ambientLight.r;
						_color.g = _ambientLight.g;
						_color.b = _ambientLight.b;

						calculateLight( element.centroidWorld, element.normalWorld, _color );

						_color.r = diffuse.r * _color.r + emissive.r;
						_color.g = diffuse.g * _color.g + emissive.g;
						_color.b = diffuse.b * _color.b + emissive.b;

						material.wireframe === true ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );

					}

				} else {

					material.wireframe === true ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );

				}

			} else if ( material instanceof THREE.MeshBasicMaterial || material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {

				if ( material.map !== null ) {

					if ( material.map.mapping instanceof THREE.UVMapping ) {

						_uvs = element.uvs[ 0 ];
						patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].u, _uvs[ uv1 ].v, _uvs[ uv2 ].u, _uvs[ uv2 ].v, _uvs[ uv3 ].u, _uvs[ uv3 ].v, material.map );

					}


				} else if ( material.envMap !== null ) {

					if ( material.envMap.mapping instanceof THREE.SphericalReflectionMapping ) {

						var cameraMatrix = camera.matrixWorldInverse;

						_vector3.copy( element.vertexNormalsWorld[ uv1 ] );
						_uv1x = ( _vector3.x * cameraMatrix.elements[0] + _vector3.y * cameraMatrix.elements[4] + _vector3.z * cameraMatrix.elements[8] ) * 0.5 + 0.5;
						_uv1y = ( _vector3.x * cameraMatrix.elements[1] + _vector3.y * cameraMatrix.elements[5] + _vector3.z * cameraMatrix.elements[9] ) * 0.5 + 0.5;

						_vector3.copy( element.vertexNormalsWorld[ uv2 ] );
						_uv2x = ( _vector3.x * cameraMatrix.elements[0] + _vector3.y * cameraMatrix.elements[4] + _vector3.z * cameraMatrix.elements[8] ) * 0.5 + 0.5;
						_uv2y = ( _vector3.x * cameraMatrix.elements[1] + _vector3.y * cameraMatrix.elements[5] + _vector3.z * cameraMatrix.elements[9] ) * 0.5 + 0.5;

						_vector3.copy( element.vertexNormalsWorld[ uv3 ] );
						_uv3x = ( _vector3.x * cameraMatrix.elements[0] + _vector3.y * cameraMatrix.elements[4] + _vector3.z * cameraMatrix.elements[8] ) * 0.5 + 0.5;
						_uv3y = ( _vector3.x * cameraMatrix.elements[1] + _vector3.y * cameraMatrix.elements[5] + _vector3.z * cameraMatrix.elements[9] ) * 0.5 + 0.5;

						patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap );

					}/* else if ( material.envMap.mapping == THREE.SphericalRefractionMapping ) {



					}*/


				} else {

					material.wireframe === true ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );

				}

			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				_near = camera.near;
				_far = camera.far;

				_color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z, _near, _far );
				_color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z, _near, _far );
				_color3.r = _color3.g = _color3.b = 1 - smoothstep( v3.positionScreen.z, _near, _far );

				_color4.r = ( _color2.r + _color3.r ) * 0.5;
				_color4.g = ( _color2.g + _color3.g ) * 0.5;
				_color4.b = ( _color2.b + _color3.b ) * 0.5;

				_image = getGradientTexture( _color1, _color2, _color3, _color4 );

				clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image );

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				_color.r = normalToComponent( element.normalWorld.x );
				_color.g = normalToComponent( element.normalWorld.y );
				_color.b = normalToComponent( element.normalWorld.z );

				material.wireframe === true ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );

			}

		}

		function renderFace4( v1, v2, v3, v4, v5, v6, element, material, scene ) {

			_this.info.render.vertices += 4;
			_this.info.render.faces ++;

			setOpacity( material.opacity );
			setBlending( material.blending );

			if ( ( material.map !== undefined && material.map !== null ) || ( material.envMap !== undefined && material.envMap !== null ) ) {

				// Let renderFace3() handle this

				renderFace3( v1, v2, v4, 0, 1, 3, element, material, scene );
				renderFace3( v5, v3, v6, 1, 2, 3, element, material, scene );

				return;

			}

			_v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
			_v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
			_v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
			_v4x = v4.positionScreen.x; _v4y = v4.positionScreen.y;
			_v5x = v5.positionScreen.x; _v5y = v5.positionScreen.y;
			_v6x = v6.positionScreen.x; _v6y = v6.positionScreen.y;

			if ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {

				if ( _enableLighting === true ) {

					var diffuse = material.color;
					var emissive = material.emissive;

					if ( material.wireframe === false && material.shading == THREE.SmoothShading && element.vertexNormalsLength == 4 ) {

						_color1.r = _color2.r = _color3.r = _color4.r = _ambientLight.r;
						_color1.g = _color2.g = _color3.g = _color4.g = _ambientLight.g;
						_color1.b = _color2.b = _color3.b = _color4.b = _ambientLight.b;

						calculateLight( element.v1.positionWorld, element.vertexNormalsWorld[ 0 ], _color1 );
						calculateLight( element.v2.positionWorld, element.vertexNormalsWorld[ 1 ], _color2 );
						calculateLight( element.v4.positionWorld, element.vertexNormalsWorld[ 3 ], _color3 );
						calculateLight( element.v3.positionWorld, element.vertexNormalsWorld[ 2 ], _color4 );

						_color1.r = diffuse.r * _color1.r + emissive.r;
						_color1.g = diffuse.g * _color1.g + emissive.g;
						_color1.b = diffuse.b * _color1.b + emissive.b;

						_color2.r = diffuse.r * _color2.r + emissive.r;
						_color2.g = diffuse.g * _color2.g + emissive.g;
						_color2.b = diffuse.b * _color2.b + emissive.b;

						_color3.r = diffuse.r * _color3.r + emissive.r;
						_color3.g = diffuse.g * _color3.g + emissive.g;
						_color3.b = diffuse.b * _color3.b + emissive.b;

						_color4.r = diffuse.r * _color4.r + emissive.r;
						_color4.g = diffuse.g * _color4.g + emissive.g;
						_color4.b = diffuse.b * _color4.b + emissive.b;

						_image = getGradientTexture( _color1, _color2, _color3, _color4 );

						// TODO: UVs are incorrect, v4->v3?

						drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
						clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image );

						drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y );
						clipImage( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, 1, 0, 1, 1, 0, 1, _image );

					} else {

						_color.r = _ambientLight.r;
						_color.g = _ambientLight.g;
						_color.b = _ambientLight.b;

						calculateLight( element.centroidWorld, element.normalWorld, _color );

						_color.r = diffuse.r * _color.r + emissive.r;
						_color.g = diffuse.g * _color.g + emissive.g;
						_color.b = diffuse.b * _color.b + emissive.b;

						drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );

						material.wireframe === true ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );

					}

				} else {

					drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );

					material.wireframe === true ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );

				}

			} else if ( material instanceof THREE.MeshBasicMaterial ) {

				drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );

				material.wireframe === true ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );

			} else if ( material instanceof THREE.MeshNormalMaterial ) {

				_color.r = normalToComponent( element.normalWorld.x );
				_color.g = normalToComponent( element.normalWorld.y );
				_color.b = normalToComponent( element.normalWorld.z );

				drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );

				material.wireframe === true ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );

			} else if ( material instanceof THREE.MeshDepthMaterial ) {

				_near = camera.near;
				_far = camera.far;

				_color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z, _near, _far );
				_color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z, _near, _far );
				_color3.r = _color3.g = _color3.b = 1 - smoothstep( v4.positionScreen.z, _near, _far );
				_color4.r = _color4.g = _color4.b = 1 - smoothstep( v3.positionScreen.z, _near, _far );

				_image = getGradientTexture( _color1, _color2, _color3, _color4 );

				// TODO: UVs are incorrect, v4->v3?

				drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
				clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image );

				drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y );
				clipImage( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, 1, 0, 1, 1, 0, 1, _image );

			}

		}

		//

		function drawTriangle( x0, y0, x1, y1, x2, y2 ) {

			_context.beginPath();
			_context.moveTo( x0, y0 );
			_context.lineTo( x1, y1 );
			_context.lineTo( x2, y2 );
			_context.closePath();

		}

		function drawQuad( x0, y0, x1, y1, x2, y2, x3, y3 ) {

			_context.beginPath();
			_context.moveTo( x0, y0 );
			_context.lineTo( x1, y1 );
			_context.lineTo( x2, y2 );
			_context.lineTo( x3, y3 );
			_context.closePath();

		}

		function strokePath( color, linewidth, linecap, linejoin ) {

			setLineWidth( linewidth );
			setLineCap( linecap );
			setLineJoin( linejoin );
			setStrokeStyle( color.getContextStyle() );

			_context.stroke();

			_bboxRect.inflate( linewidth * 2 );

		}

		function fillPath( color ) {

			setFillStyle( color.getContextStyle() );
			_context.fill();

		}

		function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) {

			if ( texture instanceof THREE.DataTexture || texture.image === undefined || texture.image.width == 0 ) return;

			if ( texture.needsUpdate === true ) {

				var repeatX = texture.wrapS == THREE.RepeatWrapping;
				var repeatY = texture.wrapT == THREE.RepeatWrapping;

				_patterns[ texture.id ] = _context.createPattern(
					texture.image, repeatX === true && repeatY === true
						? 'repeat'
						: repeatX === true && repeatY === false
							? 'repeat-x'
							: repeatX === false && repeatY === true
								? 'repeat-y'
								: 'no-repeat'
				);

				texture.needsUpdate = false;

			}

			_patterns[ texture.id ] === undefined
				? setFillStyle( 'rgba(0,0,0,1)' )
				: setFillStyle( _patterns[ texture.id ] );

			// http://extremelysatisfactorytotalitarianism.com/blog/?p=2120

			var a, b, c, d, e, f, det, idet,
			offsetX = texture.offset.x / texture.repeat.x,
			offsetY = texture.offset.y / texture.repeat.y,
			width = texture.image.width * texture.repeat.x,
			height = texture.image.height * texture.repeat.y;

			u0 = ( u0 + offsetX ) * width;
			v0 = ( 1.0 - v0 + offsetY ) * height;

			u1 = ( u1 + offsetX ) * width;
			v1 = ( 1.0 - v1 + offsetY ) * height;

			u2 = ( u2 + offsetX ) * width;
			v2 = ( 1.0 - v2 + offsetY ) * height;

			x1 -= x0; y1 -= y0;
			x2 -= x0; y2 -= y0;

			u1 -= u0; v1 -= v0;
			u2 -= u0; v2 -= v0;

			det = u1 * v2 - u2 * v1;

			if ( det === 0 ) {

				if ( _imagedatas[ texture.id ] === undefined ) {

					var canvas = document.createElement( 'canvas' )
					canvas.width = texture.image.width;
					canvas.height = texture.image.height;

					var context = canvas.getContext( '2d' );
					context.drawImage( texture.image, 0, 0 );

					_imagedatas[ texture.id ] = context.getImageData( 0, 0, texture.image.width, texture.image.height ).data;

				}

				var data = _imagedatas[ texture.id ];
				var index = ( Math.floor( u0 ) + Math.floor( v0 ) * texture.image.width ) * 4;

				_color.setRGB( data[ index ] / 255, data[ index + 1 ] / 255, data[ index + 2 ] / 255 );
				fillPath( _color );

				return;

			}

			idet = 1 / det;

			a = ( v2 * x1 - v1 * x2 ) * idet;
			b = ( v2 * y1 - v1 * y2 ) * idet;
			c = ( u1 * x2 - u2 * x1 ) * idet;
			d = ( u1 * y2 - u2 * y1 ) * idet;

			e = x0 - a * u0 - c * v0;
			f = y0 - b * u0 - d * v0;

			_context.save();
			_context.transform( a, b, c, d, e, f );
			_context.fill();
			_context.restore();

		}

		function clipImage( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, image ) {

			// http://extremelysatisfactorytotalitarianism.com/blog/?p=2120

			var a, b, c, d, e, f, det, idet,
			width = image.width - 1,
			height = image.height - 1;

			u0 *= width; v0 *= height;
			u1 *= width; v1 *= height;
			u2 *= width; v2 *= height;

			x1 -= x0; y1 -= y0;
			x2 -= x0; y2 -= y0;

			u1 -= u0; v1 -= v0;
			u2 -= u0; v2 -= v0;

			det = u1 * v2 - u2 * v1;

			idet = 1 / det;

			a = ( v2 * x1 - v1 * x2 ) * idet;
			b = ( v2 * y1 - v1 * y2 ) * idet;
			c = ( u1 * x2 - u2 * x1 ) * idet;
			d = ( u1 * y2 - u2 * y1 ) * idet;

			e = x0 - a * u0 - c * v0;
			f = y0 - b * u0 - d * v0;

			_context.save();
			_context.transform( a, b, c, d, e, f );
			_context.clip();
			_context.drawImage( image, 0, 0 );
			_context.restore();

		}

		function getGradientTexture( color1, color2, color3, color4 ) {

			// http://mrdoob.com/blog/post/710

			_pixelMapData[ 0 ] = ( color1.r * 255 ) | 0;
			_pixelMapData[ 1 ] = ( color1.g * 255 ) | 0;
			_pixelMapData[ 2 ] = ( color1.b * 255 ) | 0;

			_pixelMapData[ 4 ] = ( color2.r * 255 ) | 0;
			_pixelMapData[ 5 ] = ( color2.g * 255 ) | 0;
			_pixelMapData[ 6 ] = ( color2.b * 255 ) | 0;

			_pixelMapData[ 8 ] = ( color3.r * 255 ) | 0;
			_pixelMapData[ 9 ] = ( color3.g * 255 ) | 0;
			_pixelMapData[ 10 ] = ( color3.b * 255 ) | 0;

			_pixelMapData[ 12 ] = ( color4.r * 255 ) | 0;
			_pixelMapData[ 13 ] = ( color4.g * 255 ) | 0;
			_pixelMapData[ 14 ] = ( color4.b * 255 ) | 0;

			_pixelMapContext.putImageData( _pixelMapImage, 0, 0 );
			_gradientMapContext.drawImage( _pixelMap, 0, 0 );

			return _gradientMap;

		}

		function smoothstep( value, min, max ) {

			var x = ( value - min ) / ( max - min );
			return x * x * ( 3 - 2 * x );

		}

		function normalToComponent( normal ) {

			var component = ( normal + 1 ) * 0.5;
			return component < 0 ? 0 : ( component > 1 ? 1 : component );

		}

		// Hide anti-alias gaps

		function expand( v1, v2 ) {

			var x = v2.x - v1.x, y =  v2.y - v1.y,
			det = x * x + y * y, idet;

			if ( det === 0 ) return;

			idet = 1 / Math.sqrt( det );

			x *= idet; y *= idet;

			v2.x += x; v2.y += y;
			v1.x -= x; v1.y -= y;

		}
	};

	// Context cached methods.

	function setOpacity( value ) {

		if ( _contextGlobalAlpha !== value ) {

			_context.globalAlpha = value;
			_contextGlobalAlpha = value;

		}

	}

	function setBlending( value ) {

		if ( _contextGlobalCompositeOperation !== value ) {

			if ( value === THREE.NormalBlending ) {

				_context.globalCompositeOperation = 'source-over';

			} else if ( value === THREE.AdditiveBlending ) {

				_context.globalCompositeOperation = 'lighter';

			} else if ( value === THREE.SubtractiveBlending ) {

				_context.globalCompositeOperation = 'darker';

			}

			_contextGlobalCompositeOperation = value;

		}

	}

	function setLineWidth( value ) {

		if ( _contextLineWidth !== value ) {

			_context.lineWidth = value;
			_contextLineWidth = value;

		}

	}

	function setLineCap( value ) {

		// "butt", "round", "square"

		if ( _contextLineCap !== value ) {

			_context.lineCap = value;
			_contextLineCap = value;

		}

	}

	function setLineJoin( value ) {

		// "round", "bevel", "miter"

		if ( _contextLineJoin !== value ) {

			_context.lineJoin = value;
			_contextLineJoin = value;

		}

	}

	function setStrokeStyle( value ) {

		if ( _contextStrokeStyle !== value ) {

			_context.strokeStyle = value;
			_contextStrokeStyle = value;

		}

	}

	function setFillStyle( value ) {

		if ( _contextFillStyle !== value ) {

			_context.fillStyle = value;
			_contextFillStyle = value;

		}

	}

};
