# [name]

Math utility functions

## Methods

### .clamp( [page:Float x], [page:Float a], [page:Float b] ) [page:Float]

x — Value to be clamped.
a — Minimum value
b — Maximum value.
Clamps the x to be between a and b.

### .clampBottom( [page:Float x], [page:Float a] ) [page:Float]

x — Value to be clamped.
a — Minimum value
Clamps the x to be larger than a.

### .mapLinear( [page:Float x], [page:Float a] ) [page:Float]

x — Value to be mapped.
a1 — Minimum value for range A.
a2 — Maximum value for range A.
b1 — Minimum value for range B.
b2 — Maximum value for range B.
Linear mapping of x from range [a1, a2] to range [b1, b2].

### .random16() [page:Float]

Random float from 0 to 1 with 16 bits of randomness.
Standard Math.random() creates repetitive patterns when applied over larger space.

### .randInt( [page:Integer low], [page:Integer high] ) [page:Integer]

Random integer from low to high interval.

### .randFloat( [page:Float low], [page:Float high] ) [page:Float]

Random float from low to high interval.

### .randFloatSpread( [page:Float range] ) [page:Float]

Random float from - range / 2 to range / 2 interval.

## Source

src/[path].js