[page:Object3D] → [page:Camera] →

# [name]

Camera with orthographic projection

## Example

`var camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 1, 1000 ); scene.add( camera );`

## Constructor

### [name]( [page:Float left], [page:Float right], [page:Float top], [page:Float bottom], [page:Float near], [page:Float far] )

left — Camera frustum left plane.
right — Camera frustum right plane.
top — Camera frustum top plane.
bottom — Camera frustum bottom plane.
near — Camera frustum near plane.
far — Camera frustum far plane.

## Properties

### .[page:Float left]

Camera frustum left plane.

### .[page:Float right]

Camera frustum right plane.

### .[page:Float left]

Camera frustum top plane.

### .[page:Float right]

Camera frustum bottom plane.

### .[page:Float near]

Camera frustum near plane.

### .[page:Float far]

Camera frustum far plane.

## Methods

### .updateProjectionMatrix()

Updates the camera projection matrix. Must be called after change of parameters.

## Source

src/[path].js