/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef _LOS_TEXTURE_H
#define _LOS_TEXTURE_H

#include "PboInfoTexture.h"
#include "Rendering/GL/FBO.h"


namespace Shader {
	struct IProgramObject;
}


class CLosTexture : public CPboInfoTexture
{
public:
	CLosTexture();
	~CLosTexture();

public:
	void Update();
	bool IsUpdateNeeded() { return true; }

private:
	void UpdateCPU();

private:
	FBO fbo;
	GLuint uploadTex;
	Shader::IProgramObject* shader;
};

#endif // _LOS_TEXTURE_H
