这是indexloc提供的服务,不要输入任何密码
Skip to content

Is it possible to create infinite procedural generated terrain? #453

@Critsium-xy

Description

@Critsium-xy

I think I can math the terrain node position to player position, meanwhile streaming the terrain heightmap according to the position. But is this method possible and will this method cause visual artifacts? And if it can be done in this way, when should I use terrain_data.notify_region_change method in real time?

It would be better if there is a simple demo completing this feature

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions