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Allow all vertex input attributes to be considered OOB if at least one is (in the "process vertices" algorithm) #4668

@teoxoy

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@teoxoy

Vulkan without robustBufferAccess2 behaves this way and we'd also like to do this in our vertex pulling approach for Metal.

Further, if any vertex input attribute using a specific vertex input binding is out of bounds, then all vertex input attributes using that vertex input binding for that vertex shader invocation are considered out of bounds.

from https://github.com/KhronosGroup/Vulkan-Docs/blob/ce03761fd6cc1ab8f54c9f785fffb13f492d7d04/chapters/features.adoc?plain=1#L362-L364

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apiWebGPU APIapi resolvedResolved - waiting for a change to the API specificationneeds-cts-issueThis change requires tests (or would need tests if accepted), but may not have a CTS issue filed yet

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