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copyeditingPure editorial stuff (copyediting, *.bs file syntax, etc.)Pure editorial stuff (copyediting, *.bs file syntax, etc.)
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WebGPU doesn't have an rgb10a2 vertex format. It is required in all backend APIs:
- Metal:
MTLVertexFormatUInt1010102Normalized
- D3D12:
DXGI_FORMAT_R10G10B10A2_UNORM
with "Input Assembler Vertex Buffer" - Vulkan:
VK_FORMAT_A2B10G10R10_UNORM_PACK32
withVK_FORMAT_FEATURE_VERTEX_BUFFER_BIT
It seem like an oversight that we never added it: #206 (comment)
Tentatively proposing milestone 1.
BearIvan, mwyrzykowski and ghishadow
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copyeditingPure editorial stuff (copyediting, *.bs file syntax, etc.)Pure editorial stuff (copyediting, *.bs file syntax, etc.)