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Can value of visibility attribute in GPUBindGroupLayoutBinding be NONE ? #405

@shaoboyan

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@shaoboyan

In current spec, value of visibility attribute in GPUBindGroupLayoutBinding could be ShaderStage NONE, which means that the resource cannot be access by any shader stage.

Is there any use cases cover this usage?

If not, shall we request that value of visibility attribute cannot be NONE in GPUBindGroupLayoutBinding if it is used to create a GPUBindGroupLayout?

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